-
The Gaming Mind
- A New Psychology of Videogames and the Power of Play
- Narrated by: Matthew Josdal
- Length: 8 hrs and 50 mins
Failed to add items
Add to Cart failed.
Add to Wish List failed.
Remove from wishlist failed.
Adding to library failed
Follow podcast failed
Unfollow podcast failed
Get 2 free audiobooks during trial.
Buy for $21.49
No default payment method selected.
We are sorry. We are not allowed to sell this product with the selected payment method
Publisher's summary
Are videogames bad for us? It's the question on everyone's mind, given teenagers' captive attention to videogames and the media's tendency to scapegoat them. It's also - if you ask clinical psychologist Alexander Kriss - the wrong question.
In his therapy office, Kriss looks at videogames as a window into the mind. Is his patient Liz really "addicted" to Candy Crush - or is she evading a deeper problem? Why would aspiring model Patricia craft a hideous avatar named "Pat"? And when Jack immerses himself in Mass Effect, is he eroding his social skills - or honing them via relationship - building gameplay?
Weaving together Kriss's personal history, patients' experiences, and professional insight - and without shying away from complex subjects, such as online harassment - The Gaming Mind disrupts our assumptions about "gamers" and explores how gaming can be good for us.
It offers guidance for parents, clinicians, and the rest of us to better understand the gaming mind. Like any mode of play, at their best, videogames reveal who we are and what we want from our lives.
Listeners also enjoyed...
-
Blood, Sweat, and Pixels
- The Triumphant, Turbulent Stories Behind How Video Games Are Made
- By: Jason Schreier
- Narrated by: Ray Chase
- Length: 7 hrs and 58 mins
- Unabridged
-
Overall
-
Performance
-
Story
Developing video games—hero's journey or fool's errand? The creative and technical logistics that go into building today's hottest games can be more harrowing and complex than the games themselves, often seeming like an endless maze or a bottomless abyss. In Blood, Sweat, and Pixels, Jason Schreier takes listeners on a fascinating odyssey behind the scenes of video game development, where the creator may be a team of 600 overworked underdogs or a solitary geek genius.
-
-
Behind the Scenes
- By SAMA on 11-27-17
By: Jason Schreier
-
Video Game Storytelling
- What Every Developer Needs to Know About Narrative Techniques
- By: Evan Skolnick
- Narrated by: D.G. Chichester
- Length: 8 hrs and 49 mins
- Unabridged
-
Overall
-
Performance
-
Story
With increasingly sophisticated video games being consumed by an enthusiastic and expanding audience, the pressure is on game developers like never before to deliver exciting stories and engaging characters. With Video Game Storytelling, game writer and producer Evan Skolnick provides a comprehensive yet easy-to-follow guide to storytelling basics and how they can be applied at every stage of the development process - by all members of the team.
-
-
Nice but shallow
- By Amazon Customer on 01-14-22
By: Evan Skolnick
-
Getting Gamers
- The Psychology of Video Games and Their Impact on the People who Play Them
- By: Jamie Madigan
- Narrated by: Stephen Bel Davies
- Length: 11 hrs and 25 mins
- Unabridged
-
Overall
-
Performance
-
Story
Getting Gamers will show that rather than being a waste of time, video games can help us develop skills, make friends, succeed at work, form good habits, and be happy. Taking the time to learn what's happening in our heads as we play and shop allows us to approach games and gaming communities on our own terms and get more out of them. With examples from the games themselves, Jamie Madigan offers a fuller understanding of the impact of games on our psychology and the influence of psychology on our games.
-
-
very interesting and eye opening.
- By Saul Cabrera on 06-02-21
By: Jamie Madigan
-
Think Like a Game Designer: The Step-by-Step Guide to Unlocking Your Creative Potential
- By: Justin Gary
- Narrated by: Justin Gary
- Length: 3 hrs and 26 mins
- Unabridged
-
Overall
-
Performance
-
Story
Do you love gaming? Do you have ideas for games of your own and want to learn how to produce them professionally? Longtime game designer Justin Gary has the answers you seek. After 20 years in the gaming industry, creating such games as Solforge, Ascension, and the World of Warcraft Miniatures Game, Justin is now sharing all his secrets in Think Like a Game Designer. Best of all, Justin’s secrets are really simple, practical, and common sense steps you can take yourself.
-
-
Do you like quotes?
- By Reaver on 04-05-24
By: Justin Gary
-
Press Reset
- Ruin and Recovery in the Video Game Industry
- By: Jason Schreier
- Narrated by: Ray Chase
- Length: 8 hrs and 14 mins
- Unabridged
-
Overall
-
Performance
-
Story
Jason Schreier's groundbreaking reporting has earned him a place among the preeminent investigative journalists covering the world of video games. In his eagerly anticipated, deeply researched new book, Schreier trains his investigative eye on the volatility of the video game industry and the resilience of the people who work in it.
-
-
Audio Quality is Inconsistent
- By Amazon Customer on 09-14-21
By: Jason Schreier
-
Game Thinking
- Innovate Smarter & Drive Deep Engagement with Design Techniques from Hit Games
- By: Amy Jo Kim PhD
- Narrated by: Amy Jo Kim
- Length: 4 hrs and 11 mins
- Unabridged
-
Overall
-
Performance
-
Story
In this groundbreaking audiobook, Amy Jo Kim lays out a step-by-step system for crafting products that people love...and keep loving. The secret? Develop “impossible to put down” products by using techniques that the fast-moving games industry employs when making games that glue millions of players to their screens.
-
-
Amalgamation of past and future processes
- By Ashley on 03-20-19
By: Amy Jo Kim PhD
-
Blood, Sweat, and Pixels
- The Triumphant, Turbulent Stories Behind How Video Games Are Made
- By: Jason Schreier
- Narrated by: Ray Chase
- Length: 7 hrs and 58 mins
- Unabridged
-
Overall
-
Performance
-
Story
Developing video games—hero's journey or fool's errand? The creative and technical logistics that go into building today's hottest games can be more harrowing and complex than the games themselves, often seeming like an endless maze or a bottomless abyss. In Blood, Sweat, and Pixels, Jason Schreier takes listeners on a fascinating odyssey behind the scenes of video game development, where the creator may be a team of 600 overworked underdogs or a solitary geek genius.
-
-
Behind the Scenes
- By SAMA on 11-27-17
By: Jason Schreier
-
Video Game Storytelling
- What Every Developer Needs to Know About Narrative Techniques
- By: Evan Skolnick
- Narrated by: D.G. Chichester
- Length: 8 hrs and 49 mins
- Unabridged
-
Overall
-
Performance
-
Story
With increasingly sophisticated video games being consumed by an enthusiastic and expanding audience, the pressure is on game developers like never before to deliver exciting stories and engaging characters. With Video Game Storytelling, game writer and producer Evan Skolnick provides a comprehensive yet easy-to-follow guide to storytelling basics and how they can be applied at every stage of the development process - by all members of the team.
-
-
Nice but shallow
- By Amazon Customer on 01-14-22
By: Evan Skolnick
-
Getting Gamers
- The Psychology of Video Games and Their Impact on the People who Play Them
- By: Jamie Madigan
- Narrated by: Stephen Bel Davies
- Length: 11 hrs and 25 mins
- Unabridged
-
Overall
-
Performance
-
Story
Getting Gamers will show that rather than being a waste of time, video games can help us develop skills, make friends, succeed at work, form good habits, and be happy. Taking the time to learn what's happening in our heads as we play and shop allows us to approach games and gaming communities on our own terms and get more out of them. With examples from the games themselves, Jamie Madigan offers a fuller understanding of the impact of games on our psychology and the influence of psychology on our games.
-
-
very interesting and eye opening.
- By Saul Cabrera on 06-02-21
By: Jamie Madigan
-
Think Like a Game Designer: The Step-by-Step Guide to Unlocking Your Creative Potential
- By: Justin Gary
- Narrated by: Justin Gary
- Length: 3 hrs and 26 mins
- Unabridged
-
Overall
-
Performance
-
Story
Do you love gaming? Do you have ideas for games of your own and want to learn how to produce them professionally? Longtime game designer Justin Gary has the answers you seek. After 20 years in the gaming industry, creating such games as Solforge, Ascension, and the World of Warcraft Miniatures Game, Justin is now sharing all his secrets in Think Like a Game Designer. Best of all, Justin’s secrets are really simple, practical, and common sense steps you can take yourself.
-
-
Do you like quotes?
- By Reaver on 04-05-24
By: Justin Gary
-
Press Reset
- Ruin and Recovery in the Video Game Industry
- By: Jason Schreier
- Narrated by: Ray Chase
- Length: 8 hrs and 14 mins
- Unabridged
-
Overall
-
Performance
-
Story
Jason Schreier's groundbreaking reporting has earned him a place among the preeminent investigative journalists covering the world of video games. In his eagerly anticipated, deeply researched new book, Schreier trains his investigative eye on the volatility of the video game industry and the resilience of the people who work in it.
-
-
Audio Quality is Inconsistent
- By Amazon Customer on 09-14-21
By: Jason Schreier
-
Game Thinking
- Innovate Smarter & Drive Deep Engagement with Design Techniques from Hit Games
- By: Amy Jo Kim PhD
- Narrated by: Amy Jo Kim
- Length: 4 hrs and 11 mins
- Unabridged
-
Overall
-
Performance
-
Story
In this groundbreaking audiobook, Amy Jo Kim lays out a step-by-step system for crafting products that people love...and keep loving. The secret? Develop “impossible to put down” products by using techniques that the fast-moving games industry employs when making games that glue millions of players to their screens.
-
-
Amalgamation of past and future processes
- By Ashley on 03-20-19
By: Amy Jo Kim PhD
-
The Ultimate History of Video Games, Volume 1
- From Pong to Pokemon and Beyond . . . The Story Behind the Craze That Touched Our Lives and Changed the World
- By: Steven L. Kent
- Narrated by: Dan Woren
- Length: 23 hrs and 29 mins
- Unabridged
-
Overall
-
Performance
-
Story
With all the whiz, bang, pop, and shimmer of a glowing arcade, volume 1 of The Ultimate History of Video Games reveals everything you ever wanted to know and more about the unforgettable games that changed the world, the visionaries who made them, and the fanatics who played them. Starting in arcades then moving to televisions and handheld devices, the video game invasion has entranced kids and the young at heart for nearly fifty years. And gaming historian Steven L. Kent has been there to record the craze from the very beginning.
-
-
Misleading title for an otherwise excellent book
- By CJ on 09-26-23
By: Steven L. Kent
-
A History of Video Games in 64 Objects
- By: World Video Game Hall of Fame
- Narrated by: Ray Chase
- Length: 7 hrs and 40 mins
- Unabridged
-
Overall
-
Performance
-
Story
Inspired by the groundbreaking A History of the World in 100 Objects, this book draws on the unique collections of The Strong museum in Rochester, New York, to chronicle the evolution of video games, from Pong to first-person shooters, told through the stories of dozens of objects essential to the field’s creation and development. Drawing on the World Video Game Hall of Fame’s unmatched collection of video game artifacts, this fascinating history offers an expansive look at the development of one of the most popular and influential activities of the modern world: video gaming.
-
-
Great Book
- By Frank Gabriel on 06-22-18
-
The Engagement Game
- Why Your Workplace Culture Should Look More Like a Video Game (Ignite Reads)
- By: Jamie Madigan
- Narrated by: Neil Shah
- Length: 1 hr and 55 mins
- Unabridged
-
Overall
-
Performance
-
Story
Gamer and commentator Jamie Madigan's fresh and pertinent new book shows how business leaders can promote a culture of productivity and innovation using gaming techniques and psychology. Just as games teach players to navigate a virtual "world", bosses teach employees to navigate the workplace by solving problems, cooperating with colleagues, and setting long-term goals. The application of video games has the potential to eliminate dreary offices in favor of more stimulating - and ultimately, more profitable - work environments. Look no further to level up your team!
By: Jamie Madigan
-
Doom Guy
- Life in First Person
- By: John Romero
- Narrated by: John Romero
- Length: 17 hrs and 4 mins
- Unabridged
-
Overall
-
Performance
-
Story
Doom Guy: Life in First Person is the long-awaited autobiography of gaming’s original rock star and the cocreator of DOOM, Quake, and Wolfenstein—some of the most recognizable and important titles in video game history. Credited with the invention of the first-person shooter, a genre that continues to dominate the market today, he is gaming royalty. Told in remarkable detail, a byproduct of his hyperthymesia, Romero recounts his storied career.
-
-
Intimate stories of gaming history in First Person
- By Emyli on 07-28-23
By: John Romero
-
Manipulation
- How People, the Media, and Others Are Trying to Manipulate and Control You
- By: Joshua Coopers
- Narrated by: Oliver Hunt
- Length: 10 hrs and 55 mins
- Unabridged
-
Overall
-
Performance
-
Story
As part of human psychology, everyone manipulates a little bit. But some do it on purpose, and some do it a lot. And the way we do it, and the reasons we do it for, matter. Did you know most people lie every day? Did you know that some people have become masters and making other people do what they want them to do? If you want to see through all that, take off your pink glasses and step into the world of dark psychology.
-
-
Fascinating
- By Michael on 04-07-20
By: Joshua Coopers
-
The Happiness Hypothesis
- By: Jonathan Haidt
- Narrated by: Ryan Vincent Anderson
- Length: 10 hrs and 18 mins
- Unabridged
-
Overall
-
Performance
-
Story
Jonathan Haidt skillfully combines two genres-philosophical wisdom and scientific research-delighting the listener with surprising insights. He explains, for example, why we have such difficulty controlling ourselves and sticking to our plans; why no achievement brings lasting happiness, yet a few changes in your life can have profound effects, and why even confirmed atheists experience spiritual elevation.
-
-
Amazing book, terrible choice in voice.
- By JAMES on 02-05-19
By: Jonathan Haidt
-
Indie Game Publishing
- A Practical Guide for Videogame Developers
- By: Odile Limpach
- Narrated by: Carol Scheider
- Length: 7 hrs and 14 mins
- Unabridged
-
Overall
-
Performance
-
Story
Indie Game Publishing is the essential guide for indie game developers seeking to put their game into the hands of players. Whether you decide to self-publish or find a publisher to partner with, this useful guide will take you through each step of the process and thoroughly prepare you for success. This revised edition has been redesigned and tailored specially for the audiobook listener. Hear from experienced developers and expert publishers how they successfully released their games.
-
-
Full of interviews. Not very actionable
- By Colin MacLeod on 08-05-24
By: Odile Limpach
-
Lost in a Good Game
- Why We Play Video Games and What They Can Do for Us
- By: Pete Etchells
- Narrated by: Ryan Burke
- Length: 9 hrs and 50 mins
- Unabridged
-
Overall
-
Performance
-
Story
When Pete Etchells was 13, his father died from motor neurone disease. In order to cope, he immersed himself in a virtual world - first as an escape, but later to try to understand what had happened. Etchells is now a researcher into the psychological effects of video games, and was co-author on a recent paper explaining why WHO plans to classify "game addiction" as a danger to public health are based on bad science and (he thinks) are a bad idea. In this, his first book, he journeys through the history and development of video games via scientific study....
-
-
Not actually a book about video games
- By Chris B. on 10-18-20
By: Pete Etchells
-
Sid Meier's Memoir!
- A Life in Computer Games
- By: Sid Meier, Jennifer Lee Noonan - contributor
- Narrated by: Charles Constant
- Length: 8 hrs and 32 mins
- Unabridged
-
Overall
-
Performance
-
Story
Over his four-decade career, Sid Meier has produced some of the world's most popular video games, including Sid Meier's Civilization, which has sold more than 51 million units worldwide and accumulated more than one billion hours of play. Sid Meier's Memoir! is the story of an obsessive young computer enthusiast who helped launch a multibillion-dollar industry.
-
-
Only the Interesting Stuff
- By R. Squyres on 10-05-21
By: Sid Meier, and others
-
The Myth of Normal
- Trauma, Illness, and Healing in a Toxic Culture
- By: Gabor Maté MD, Daniel Maté
- Narrated by: Daniel Maté
- Length: 18 hrs and 12 mins
- Unabridged
-
Overall
-
Performance
-
Story
In this revolutionary book, renowned physician Gabor Maté eloquently dissects how in Western countries that pride themselves on their healthcare systems, chronic illness and general ill health are on the rise. Nearly 70 percent of Americans are on at least one prescription drug; more than half take two. In Canada, every fifth person has high blood pressure. In Europe, hypertension is diagnosed in more than 30 percent of the population. And everywhere, adolescent mental illness is on the rise. So what is really “normal” when it comes to health?
-
-
Bought book after hearing podcast...
- By Adrian on 09-14-22
By: Gabor Maté MD, and others
-
The Highly Sensitive Person
- By: Elaine N. Aron
- Narrated by: Barbara Caruso
- Length: 9 hrs and 57 mins
- Unabridged
-
Overall
-
Performance
-
Story
Elaine N. Aron, Ph.D., is a world-renowned psychologist and speaker. The Highly Sensitive Person is an in-depth look at characteristics that define sensitivity. Through self-assessment tests and techniques, Aron shows listeners how to identify their own personality traits. This exceptional book can lead to remarkable results for many who suffer from constant stress and anxiety.
-
-
Highly Scientific
- By Steph on 01-07-10
By: Elaine N. Aron
-
Reality Is Broken
- Why Games Make Us Better and How They Can Change the World
- By: Jane McGonigal
- Narrated by: Julia Whelan
- Length: 13 hrs and 23 mins
- Unabridged
-
Overall
-
Performance
-
Story
In today’s society, games are fulfilling real human needs in ways that reality is not. Hundreds of millions of people globally - 174 million in the United States alone - regularly inhabit game worlds because they provide the rewards, stimulating challenges and epic victories that are so often lacking in the real world. Jane McGonigal argues that we need to figure out how to make the real world—our homes, our businesses and our communities—engage us in the way that games do.
-
-
Starry-eyed but inspiring
- By Ryan on 03-07-12
By: Jane McGonigal
Related to this topic
-
Parenting the New Teen in the Age of Anxiety
- Raising Happy, Healthy Humans Ages 8 to 24
- By: Dr. John Duffy
- Narrated by: Anne Cross
- Length: 7 hrs and 48 mins
- Unabridged
-
Overall
-
Performance
-
Story
No parent experienced their teen years the way that children do today. This guide provides strategies and tips for actively learning the world of our children.
-
-
Every parent should read this!!
- By Kitty Kitty on 10-20-19
By: Dr. John Duffy
-
Why Smart People Hurt
- A Guide for the Bright, the Sensitive, and the Creative
- By: Eric Maisel
- Narrated by: Seth Podowitz
- Length: 5 hrs and 43 mins
- Unabridged
-
Overall
-
Performance
-
Story
The challenges smart and creative people encounter - from scientific researchers and genius award winners to best-selling novelists, Broadway actors, high-powered attorneys, and academics - often include anxiety, overthinking, mania, sadness, and despair. In Why Smart People Hurt, natural psychology specialist and creativity coach Dr. Eric Maisel draws on his many years of work with the best and the brightest to pinpoint these often devastating challenges and offer solutions based on the groundbreaking principles and practices of natural psychology.
-
-
Stunningly Unintelligent
- By john burke on 05-22-21
By: Eric Maisel
-
12 Rules for Life
- An Antidote to Chaos
- By: Jordan B. Peterson, Norman Doidge MD
- Narrated by: Jordan B. Peterson
- Length: 15 hrs and 40 mins
- Unabridged
-
Overall
-
Performance
-
Story
What does everyone in the modern world need to know? Renowned psychologist Jordan B. Peterson's answer to this most difficult of questions uniquely combines the hard-won truths of ancient tradition with the stunning revelations of cutting-edge scientific research. Humorous, surprising, and informative, Dr. Peterson tells us why skateboarding boys and girls must be left alone, what terrible fate awaits those who criticize too easily, and why you should always pet a cat when you meet one on the street.
-
-
Not Your Average 'Self Help' Book
- By The Bookie on 06-04-18
By: Jordan B. Peterson, and others
-
Capture
- Unraveling the Mystery of Mental Suffering
- By: David A. Kessler MD
- Narrated by: Sean Pratt
- Length: 9 hrs and 34 mins
- Unabridged
-
Overall
-
Performance
-
Story
Why do we think, feel, and act in ways we wish we did not? For decades, New York Times best-selling author Dr. David A. Kessler has studied this question with regard to tobacco, food, and drugs. Over the course of these investigations, he identified one underlying mechanism common to a broad range of human suffering. This phenomenon - capture - is the process by which our attention is hijacked and our brains commandeered by forces outside our control.
-
-
Confused
- By TS on 05-17-16
-
Living Between Worlds
- Finding Personal Resilience in Changing Times
- By: James Hollis PhD
- Narrated by: Michael Cover
- Length: 6 hrs and 44 mins
- Unabridged
-
Overall
-
Performance
-
Story
What guides us when our world is changing? Discover the path to deeper meaning and purpose through depth psychology and classical thought.
-
-
Interesting book, Woeful narration
- By Roger Morris on 07-01-20
By: James Hollis PhD
-
Finding Meaning in the Second Half of Life
- How to Finally, Really Grow Up
- By: James Hollis PhD
- Narrated by: Gary Galone
- Length: 8 hrs and 41 mins
- Unabridged
-
Overall
-
Performance
-
Story
What does it really mean to be a grown-up in today's world? We assume that once we "get it together" with the right job, marry the right person, have children, and buy a home, all is settled and well. But adulthood presents varying levels of growth and is rarely the respite of stability we expected. Turbulent emotional shifts can take place anywhere between the ages of 35 and 70 when we question the choices we've made, realize our limitations, and feel stuck - commonly known as the "midlife crisis".
-
-
The great bait and switch.
- By real. on 12-14-19
By: James Hollis PhD
-
Parenting the New Teen in the Age of Anxiety
- Raising Happy, Healthy Humans Ages 8 to 24
- By: Dr. John Duffy
- Narrated by: Anne Cross
- Length: 7 hrs and 48 mins
- Unabridged
-
Overall
-
Performance
-
Story
No parent experienced their teen years the way that children do today. This guide provides strategies and tips for actively learning the world of our children.
-
-
Every parent should read this!!
- By Kitty Kitty on 10-20-19
By: Dr. John Duffy
-
Why Smart People Hurt
- A Guide for the Bright, the Sensitive, and the Creative
- By: Eric Maisel
- Narrated by: Seth Podowitz
- Length: 5 hrs and 43 mins
- Unabridged
-
Overall
-
Performance
-
Story
The challenges smart and creative people encounter - from scientific researchers and genius award winners to best-selling novelists, Broadway actors, high-powered attorneys, and academics - often include anxiety, overthinking, mania, sadness, and despair. In Why Smart People Hurt, natural psychology specialist and creativity coach Dr. Eric Maisel draws on his many years of work with the best and the brightest to pinpoint these often devastating challenges and offer solutions based on the groundbreaking principles and practices of natural psychology.
-
-
Stunningly Unintelligent
- By john burke on 05-22-21
By: Eric Maisel
-
12 Rules for Life
- An Antidote to Chaos
- By: Jordan B. Peterson, Norman Doidge MD
- Narrated by: Jordan B. Peterson
- Length: 15 hrs and 40 mins
- Unabridged
-
Overall
-
Performance
-
Story
What does everyone in the modern world need to know? Renowned psychologist Jordan B. Peterson's answer to this most difficult of questions uniquely combines the hard-won truths of ancient tradition with the stunning revelations of cutting-edge scientific research. Humorous, surprising, and informative, Dr. Peterson tells us why skateboarding boys and girls must be left alone, what terrible fate awaits those who criticize too easily, and why you should always pet a cat when you meet one on the street.
-
-
Not Your Average 'Self Help' Book
- By The Bookie on 06-04-18
By: Jordan B. Peterson, and others
-
Capture
- Unraveling the Mystery of Mental Suffering
- By: David A. Kessler MD
- Narrated by: Sean Pratt
- Length: 9 hrs and 34 mins
- Unabridged
-
Overall
-
Performance
-
Story
Why do we think, feel, and act in ways we wish we did not? For decades, New York Times best-selling author Dr. David A. Kessler has studied this question with regard to tobacco, food, and drugs. Over the course of these investigations, he identified one underlying mechanism common to a broad range of human suffering. This phenomenon - capture - is the process by which our attention is hijacked and our brains commandeered by forces outside our control.
-
-
Confused
- By TS on 05-17-16
-
Living Between Worlds
- Finding Personal Resilience in Changing Times
- By: James Hollis PhD
- Narrated by: Michael Cover
- Length: 6 hrs and 44 mins
- Unabridged
-
Overall
-
Performance
-
Story
What guides us when our world is changing? Discover the path to deeper meaning and purpose through depth psychology and classical thought.
-
-
Interesting book, Woeful narration
- By Roger Morris on 07-01-20
By: James Hollis PhD
-
Finding Meaning in the Second Half of Life
- How to Finally, Really Grow Up
- By: James Hollis PhD
- Narrated by: Gary Galone
- Length: 8 hrs and 41 mins
- Unabridged
-
Overall
-
Performance
-
Story
What does it really mean to be a grown-up in today's world? We assume that once we "get it together" with the right job, marry the right person, have children, and buy a home, all is settled and well. But adulthood presents varying levels of growth and is rarely the respite of stability we expected. Turbulent emotional shifts can take place anywhere between the ages of 35 and 70 when we question the choices we've made, realize our limitations, and feel stuck - commonly known as the "midlife crisis".
-
-
The great bait and switch.
- By real. on 12-14-19
By: James Hollis PhD
-
Highly Intuitive People
- 7 Right-Brain Traits to Change the Lives of Intuitive-Sensitive People
- By: Heidi Sawyer
- Narrated by: Heidi Sawyer
- Length: 6 hrs and 57 mins
- Unabridged
-
Overall
-
Performance
-
Story
Do you struggle with small talk and prefer deep conversation? Are you extremely sensitive to other people's moods? Are you exhausted after being in busy places? If you've answered "yes" to any of the above questions, you may be a Highly Intuitive Person: someone who is especially sensitive to the energy of others. Highly Intuitive People, also known as Intuitive-Sensitives, are a refined group of sensitive people who are said to make up 15-20 per cent of the population.
-
-
Wow!
- By Raubo on 07-01-22
By: Heidi Sawyer
-
Love and Limerence
- The Experience of Being in Love
- By: Dorothy Tennov
- Narrated by: Tanya Eby
- Length: 10 hrs and 15 mins
- Unabridged
-
Overall
-
Performance
-
Story
First released more than 40 years ago, Love and Limerence has become a classic in the psychology of emotion. As relevent today as it was then, this book offers insight into love, infatuation, madness, and all flavors of emotion in between.
-
-
rundown of surveys and stats
- By supermichelle on 12-28-22
By: Dorothy Tennov
-
Too Soon Old, Too Late Smart
- 30 True Things You Need to Know Now
- By: Gordon Livingston
- Narrated by: James Jenner
- Length: 4 hrs and 35 mins
- Unabridged
-
Overall
-
Performance
-
Story
Full of things we may know but have not articulated to ourselves, Too Soon Old, Too Late Smart is a gentle and generous alternative to the trial-and-error learning that makes wisdom such an expensive commodity. For everyone who feels a sense of urgency that the clock ticks and still we aren't the person we'd like to be, it offers solace, guidance, and hope.
-
-
This guy is a straight shooter
- By Julia on 11-13-05
-
Curious?
- By: Todd Kashdan
- Narrated by: Todd Kashdan
- Length: 6 hrs and 4 mins
- Abridged
-
Overall
-
Performance
-
Story
Dead cats. That's the image many people conjure up when you mention curiosity. An image perpetuated by a dusty old proverb that has long represented the extent of our understanding of the term. This book might not put the proverb to rest, but it will flip it upside down: far from killing anything, curiosity breathes new life into almost everything it touches.
-
-
Transformative & Engaging
- By Hans on 04-29-09
By: Todd Kashdan
-
Suspicious Minds
- How Culture Shapes Madness
- By: Joel Gold, Ian Gold
- Narrated by: Joel Gold, Ian Gold
- Length: 9 hrs and 51 mins
- Unabridged
-
Overall
-
Performance
-
Story
Mr. A. was admitted to Dr. Joel Gold’s inpatient unit at Bellevue Hospital in 2002. He was, he said, being filmed constantly, and his life was being broadcast around the world "like The Truman Show" - the 1998 film depicting a man who is unknowingly living out his life as the star of a popular soap opera. Over the next few years, Gold saw a number of patients suffering from what he and his brother, Dr. Ian Gold, began calling the "Truman Show Delusion," launching them on a quest to understand the nature of this particular phenomenon and the nature of madness itself.
-
-
Intriguing
- By L. K. on 04-18-16
By: Joel Gold, and others
-
The Science of Stuck
- Breaking Through Inertia to Find Your Path Forward
- By: Britt Frank LSCSW
- Narrated by: Sasha Heinz, Britt Frank LSCSW
- Length: 7 hrs and 8 mins
- Unabridged
-
Overall
-
Performance
-
Story
We all experience stuckness in our lives. We feel stuck in our relationships, career paths, body struggles, addiction issues, and more. Many of us know what we need to do to move forward—but find ourselves unable to take the leap to make it happen. And then we blame and shame ourselves, and stay in a loop of self-doubt that goes nowhere. The good news is you’re not lazy, crazy, or unmotivated. In this empowering and action-oriented guide, you’ll discover why we can’t think our way forward—and how to break through what’s holding us back.
-
-
Mental health is a physical process
- By Meagen G. on 04-18-22
-
The Upside of Your Dark Side
- Why Being Your Whole Self - Not Just Your "Good" Self - Drives Success and Fulfillment
- By: Todd Kashdan, Robert Biswas-Diener
- Narrated by: Jeff Cummings
- Length: 8 hrs
- Unabridged
-
Overall
-
Performance
-
Story
In The Upside of Your Dark Side, two pioneering researchers in the field of psychology show that while mindfulness, kindness, and positivity can take us far, they cannot take us all the way. Sometimes, they can even hold us back. Emotions like anger, anxiety, or doubt might be uncomfortable, but it turns out that they are also incredibly useful.
-
-
Boring and learned nothing
- By Taryn on 07-25-16
By: Todd Kashdan, and others
-
The Biology of Desire
- Why Addiction Is Not a Disease
- By: Marc Lewis PhD
- Narrated by: Don Hagen
- Length: 7 hrs and 40 mins
- Unabridged
-
Overall
-
Performance
-
Story
The psychiatric establishment and rehab industry in the Western world have branded addiction a brain disease based on evidence that brains change with drug use. But in The Biology of Desire, cognitive neuroscientist and former addict Marc Lewis makes a convincing case that addiction is not a disease and shows why the disease model has become an obstacle to healing. Lewis reveals addiction as an unintended consequence of the brain doing what it's supposed to do - seek pleasure and relief - in a world that's not cooperating.
-
-
An important addition to understanding addiction.
- By Jeff M on 02-28-16
By: Marc Lewis PhD
-
On Freedom
- Four Songs of Care and Constraint
- By: Maggie Nelson
- Narrated by: Gabra Zackman
- Length: 10 hrs and 5 mins
- Unabridged
-
Overall
-
Performance
-
Story
So often deployed as a jingoistic, even menacing rallying cry, or limited by a focus on passing moments of liberation, the rhetoric of freedom both rouses and repels. Does it remain key to our autonomy, justice, and well-being, or is freedom's long star turn coming to a close? Does a continued obsession with the term enliven and emancipate, or reflect a deepening nihilism (or both)? On Freedom examines such questions by tracing the concept's complexities in four distinct realms: art, sex, drugs, and climate.
-
-
Just great
- By Kristi Strong on 12-14-21
By: Maggie Nelson
-
How to Validate People
- Listen and Hear Better to Form Deep Connections Fast (Master Your Communication and Social Skills)
- By: Ian Tuhovsky
- Narrated by: Randy Streu
- Length: 2 hrs and 21 mins
- Unabridged
-
Overall
-
Performance
-
Story
If you want relations that bring joy, fulfilment, and peace into your life. Then you’re looking at the right book. Most people have a hard time nurturing long-term, meaningful relationships. You’re exposed to new people daily at work, at the gym, or even at the supermarket. Despite this, less than one in ten interactions end up flourishing into a friendship.
-
-
Very little how to. Misleading title
- By Amazon Customer on 01-10-24
By: Ian Tuhovsky
-
How to Raise a Boy
- The Power of Connection to Build Good Men
- By: Michael C. Reichert
- Narrated by: Adam Grupper
- Length: 11 hrs and 18 mins
- Unabridged
-
Overall
-
Performance
-
Story
Michael C. Reichert draws on his 30 years of experience researching the process by which boys become men to provide a road map for parents and educators who hope to help the boys they love and care about grow into strong, emotionally intelligent, and compassionate men.
-
-
Good overall information, but a but lacking how-to
- By Dima on 01-12-21
-
Post-Romantic Stress Disorder
- What to Do When the Honeymoon Is Over
- By: John Bradshaw
- Narrated by: Joe Barrett
- Length: 5 hrs and 17 mins
- Unabridged
-
Overall
-
Performance
-
Story
John Bradshaw is arguably the most accomplished and well-known leader alive today in the addictions field. He taught us about functional and dysfunctional families, showed us how shame could become toxic and poisonous to our core selves, and helped us understand and heal the wounded, vulnerable "inner child" conceived by, and thriving in, that environment. In Post-Romantic Stress Disorder (PRSD), Bradshaw gives readers a clear explanation of the difference between falling in love, lust, and true love.
-
-
How do you own the world, how do you own disorder?
- By Derek G. on 01-13-17
By: John Bradshaw
People who viewed this also viewed...
-
Think Like a Game Designer: The Step-by-Step Guide to Unlocking Your Creative Potential
- By: Justin Gary
- Narrated by: Justin Gary
- Length: 3 hrs and 26 mins
- Unabridged
-
Overall
-
Performance
-
Story
Do you love gaming? Do you have ideas for games of your own and want to learn how to produce them professionally? Longtime game designer Justin Gary has the answers you seek. After 20 years in the gaming industry, creating such games as Solforge, Ascension, and the World of Warcraft Miniatures Game, Justin is now sharing all his secrets in Think Like a Game Designer. Best of all, Justin’s secrets are really simple, practical, and common sense steps you can take yourself.
-
-
Do you like quotes?
- By Reaver on 04-05-24
By: Justin Gary
-
Getting Gamers
- The Psychology of Video Games and Their Impact on the People who Play Them
- By: Jamie Madigan
- Narrated by: Stephen Bel Davies
- Length: 11 hrs and 25 mins
- Unabridged
-
Overall
-
Performance
-
Story
Getting Gamers will show that rather than being a waste of time, video games can help us develop skills, make friends, succeed at work, form good habits, and be happy. Taking the time to learn what's happening in our heads as we play and shop allows us to approach games and gaming communities on our own terms and get more out of them. With examples from the games themselves, Jamie Madigan offers a fuller understanding of the impact of games on our psychology and the influence of psychology on our games.
-
-
very interesting and eye opening.
- By Saul Cabrera on 06-02-21
By: Jamie Madigan
-
The Psychology of Zelda
- Linking Our World to the Legend of Zelda Series
- By: Anthony M. Bean PhD - editor
- Narrated by: Joe Hempel
- Length: 5 hrs and 22 mins
- Unabridged
-
Overall
-
Performance
-
Story
Video game sales as a whole have continued to grow, now raking in twice as much money per year as the entire film industry, and countless psychologists have turned their attention to the effects gaming has on us: our confidence, our identity, and our personal growth. The Psychology of Zelda applies the latest psychological findings, plus insights from classic psychology theory, to Link, Zelda, Hyrule, and the players who choose to wield the Master Sword.
-
-
Kind of OK until the last chapter
- By Daniel Cory Gallagher on 09-03-22
-
Doom Guy
- Life in First Person
- By: John Romero
- Narrated by: John Romero
- Length: 17 hrs and 4 mins
- Unabridged
-
Overall
-
Performance
-
Story
Doom Guy: Life in First Person is the long-awaited autobiography of gaming’s original rock star and the cocreator of DOOM, Quake, and Wolfenstein—some of the most recognizable and important titles in video game history. Credited with the invention of the first-person shooter, a genre that continues to dominate the market today, he is gaming royalty. Told in remarkable detail, a byproduct of his hyperthymesia, Romero recounts his storied career.
-
-
Intimate stories of gaming history in First Person
- By Emyli on 07-28-23
By: John Romero
-
Lost in a Good Game
- Why We Play Video Games and What They Can Do for Us
- By: Pete Etchells
- Narrated by: Ryan Burke
- Length: 9 hrs and 50 mins
- Unabridged
-
Overall
-
Performance
-
Story
When Pete Etchells was 13, his father died from motor neurone disease. In order to cope, he immersed himself in a virtual world - first as an escape, but later to try to understand what had happened. Etchells is now a researcher into the psychological effects of video games, and was co-author on a recent paper explaining why WHO plans to classify "game addiction" as a danger to public health are based on bad science and (he thinks) are a bad idea. In this, his first book, he journeys through the history and development of video games via scientific study....
-
-
Not actually a book about video games
- By Chris B. on 10-18-20
By: Pete Etchells
-
Video Game Storytelling
- What Every Developer Needs to Know About Narrative Techniques
- By: Evan Skolnick
- Narrated by: D.G. Chichester
- Length: 8 hrs and 49 mins
- Unabridged
-
Overall
-
Performance
-
Story
With increasingly sophisticated video games being consumed by an enthusiastic and expanding audience, the pressure is on game developers like never before to deliver exciting stories and engaging characters. With Video Game Storytelling, game writer and producer Evan Skolnick provides a comprehensive yet easy-to-follow guide to storytelling basics and how they can be applied at every stage of the development process - by all members of the team.
-
-
Nice but shallow
- By Amazon Customer on 01-14-22
By: Evan Skolnick
-
Think Like a Game Designer: The Step-by-Step Guide to Unlocking Your Creative Potential
- By: Justin Gary
- Narrated by: Justin Gary
- Length: 3 hrs and 26 mins
- Unabridged
-
Overall
-
Performance
-
Story
Do you love gaming? Do you have ideas for games of your own and want to learn how to produce them professionally? Longtime game designer Justin Gary has the answers you seek. After 20 years in the gaming industry, creating such games as Solforge, Ascension, and the World of Warcraft Miniatures Game, Justin is now sharing all his secrets in Think Like a Game Designer. Best of all, Justin’s secrets are really simple, practical, and common sense steps you can take yourself.
-
-
Do you like quotes?
- By Reaver on 04-05-24
By: Justin Gary
-
Getting Gamers
- The Psychology of Video Games and Their Impact on the People who Play Them
- By: Jamie Madigan
- Narrated by: Stephen Bel Davies
- Length: 11 hrs and 25 mins
- Unabridged
-
Overall
-
Performance
-
Story
Getting Gamers will show that rather than being a waste of time, video games can help us develop skills, make friends, succeed at work, form good habits, and be happy. Taking the time to learn what's happening in our heads as we play and shop allows us to approach games and gaming communities on our own terms and get more out of them. With examples from the games themselves, Jamie Madigan offers a fuller understanding of the impact of games on our psychology and the influence of psychology on our games.
-
-
very interesting and eye opening.
- By Saul Cabrera on 06-02-21
By: Jamie Madigan
-
The Psychology of Zelda
- Linking Our World to the Legend of Zelda Series
- By: Anthony M. Bean PhD - editor
- Narrated by: Joe Hempel
- Length: 5 hrs and 22 mins
- Unabridged
-
Overall
-
Performance
-
Story
Video game sales as a whole have continued to grow, now raking in twice as much money per year as the entire film industry, and countless psychologists have turned their attention to the effects gaming has on us: our confidence, our identity, and our personal growth. The Psychology of Zelda applies the latest psychological findings, plus insights from classic psychology theory, to Link, Zelda, Hyrule, and the players who choose to wield the Master Sword.
-
-
Kind of OK until the last chapter
- By Daniel Cory Gallagher on 09-03-22
-
Doom Guy
- Life in First Person
- By: John Romero
- Narrated by: John Romero
- Length: 17 hrs and 4 mins
- Unabridged
-
Overall
-
Performance
-
Story
Doom Guy: Life in First Person is the long-awaited autobiography of gaming’s original rock star and the cocreator of DOOM, Quake, and Wolfenstein—some of the most recognizable and important titles in video game history. Credited with the invention of the first-person shooter, a genre that continues to dominate the market today, he is gaming royalty. Told in remarkable detail, a byproduct of his hyperthymesia, Romero recounts his storied career.
-
-
Intimate stories of gaming history in First Person
- By Emyli on 07-28-23
By: John Romero
-
Lost in a Good Game
- Why We Play Video Games and What They Can Do for Us
- By: Pete Etchells
- Narrated by: Ryan Burke
- Length: 9 hrs and 50 mins
- Unabridged
-
Overall
-
Performance
-
Story
When Pete Etchells was 13, his father died from motor neurone disease. In order to cope, he immersed himself in a virtual world - first as an escape, but later to try to understand what had happened. Etchells is now a researcher into the psychological effects of video games, and was co-author on a recent paper explaining why WHO plans to classify "game addiction" as a danger to public health are based on bad science and (he thinks) are a bad idea. In this, his first book, he journeys through the history and development of video games via scientific study....
-
-
Not actually a book about video games
- By Chris B. on 10-18-20
By: Pete Etchells
-
Video Game Storytelling
- What Every Developer Needs to Know About Narrative Techniques
- By: Evan Skolnick
- Narrated by: D.G. Chichester
- Length: 8 hrs and 49 mins
- Unabridged
-
Overall
-
Performance
-
Story
With increasingly sophisticated video games being consumed by an enthusiastic and expanding audience, the pressure is on game developers like never before to deliver exciting stories and engaging characters. With Video Game Storytelling, game writer and producer Evan Skolnick provides a comprehensive yet easy-to-follow guide to storytelling basics and how they can be applied at every stage of the development process - by all members of the team.
-
-
Nice but shallow
- By Amazon Customer on 01-14-22
By: Evan Skolnick
-
Replay
- The History of Video Games
- By: Tristan Donovan, Richard Garriott
- Narrated by: Gary Furlong
- Length: 15 hrs and 15 mins
- Unabridged
-
Overall
-
Performance
-
Story
A riveting account of the birth and remarkable evolution of the most important development in entertainment since television, Replay is the ultimate history of video games. From its origins in the research labs of the 1940s to the groundbreaking success of the Wii, Replay sheds new light on gaming's past.
-
-
Excellent Book
- By Devin on 01-17-18
By: Tristan Donovan, and others
-
Borderline
- The Biography of a Personality Disorder
- By: Alexander Kriss PhD
- Narrated by: Max Newland
- Length: 9 hrs and 44 mins
- Unabridged
-
Overall
-
Performance
-
Story
An intimate, compassionate, and expansive portrait of Borderline Personality Disorder that rejects the conventional wisdom that this condition is untreatable, told by a psychologist who specializes in BPD....
-
-
Pretty wokey but worthwhile
- By Amazon Customer on 09-16-24
-
Significant Zero
- Heroes, Villains, and the Fight for Art and Soul in Video Games
- By: Walt Williams
- Narrated by: Kevin T. Collins
- Length: 9 hrs and 37 mins
- Unabridged
-
Overall
-
Performance
-
Story
When his satirical musings in a college newspaper got him discharged from the Air Force, it became clear to Walt Williams that his destiny in life was to be a writer - he just never thought he'd end up writing video games, let alone working on some of the most successful franchises in the industry - Bioshock, Civilization, Borderlands, and Mafia, among others. Williams pulls back the curtain on an astonishingly profitable industry that has put its stamp on pop culture and yet is little known to those outside its walls.
-
-
it's a bad autobiography not what the title says
- By Chelsea on 11-22-17
By: Walt Williams
-
Actionable Gamification
- Beyond Points, Badges, and Leaderboards
- By: Yu-kai Chou
- Narrated by: Scott R. Smith
- Length: 12 hrs and 29 mins
- Unabridged
-
Overall
-
Performance
-
Story
The new era of gamification and human-focused design optimizes for motivation and engagement over traditional function-focused design. Within the industry, studies on game mechanics and behavioral psychology have become proliferate. However, few people understand how to merge the two fields into experience designs that reliably increases business metrics and generates a return on investment.
-
-
Just a bunch of rules and no source references
- By Abel on 09-07-17
By: Yu-kai Chou
-
The Ultimate History of Video Games, Volume 1
- From Pong to Pokemon and Beyond . . . The Story Behind the Craze That Touched Our Lives and Changed the World
- By: Steven L. Kent
- Narrated by: Dan Woren
- Length: 23 hrs and 29 mins
- Unabridged
-
Overall
-
Performance
-
Story
With all the whiz, bang, pop, and shimmer of a glowing arcade, volume 1 of The Ultimate History of Video Games reveals everything you ever wanted to know and more about the unforgettable games that changed the world, the visionaries who made them, and the fanatics who played them. Starting in arcades then moving to televisions and handheld devices, the video game invasion has entranced kids and the young at heart for nearly fifty years. And gaming historian Steven L. Kent has been there to record the craze from the very beginning.
-
-
Misleading title for an otherwise excellent book
- By CJ on 09-26-23
By: Steven L. Kent
-
The Basics of Game Design
- Video Game Revolution
- By: Heather E. Schwartz
- Narrated by: uncredited
- Length: 19 mins
- Unabridged
-
Overall
-
Performance
-
Story
Skyrim, with its in-depth world building and talented design, didn't just happen overnight. It took years of planning and hard work. But every game designer started where you are now. Find out how you can get started in game design.
-
Reality Is Broken
- Why Games Make Us Better and How They Can Change the World
- By: Jane McGonigal
- Narrated by: Julia Whelan
- Length: 13 hrs and 23 mins
- Unabridged
-
Overall
-
Performance
-
Story
In today’s society, games are fulfilling real human needs in ways that reality is not. Hundreds of millions of people globally - 174 million in the United States alone - regularly inhabit game worlds because they provide the rewards, stimulating challenges and epic victories that are so often lacking in the real world. Jane McGonigal argues that we need to figure out how to make the real world—our homes, our businesses and our communities—engage us in the way that games do.
-
-
Starry-eyed but inspiring
- By Ryan on 03-07-12
By: Jane McGonigal
-
Super Mario
- How Nintendo Conquered America
- By: Jeff Ryan
- Narrated by: Ray Porter
- Length: 8 hrs and 20 mins
- Unabridged
-
Overall
-
Performance
-
Story
Nintendo has continually set the standard for video game innovation in America, starting in 1981 with a plucky hero who jumped over barrels to save a girl from an ape. The saga of Mario, the portly plumber who became the most successful franchise in the history of gaming, has plot twists worthy of a video game. Jeff Ryan shares the story of how this quintessentially Japanese company found success in the American market.
-
-
Not Exciting
- By TM on 08-18-14
By: Jeff Ryan
-
Sid Meier's Memoir!
- A Life in Computer Games
- By: Sid Meier, Jennifer Lee Noonan - contributor
- Narrated by: Charles Constant
- Length: 8 hrs and 32 mins
- Unabridged
-
Overall
-
Performance
-
Story
Over his four-decade career, Sid Meier has produced some of the world's most popular video games, including Sid Meier's Civilization, which has sold more than 51 million units worldwide and accumulated more than one billion hours of play. Sid Meier's Memoir! is the story of an obsessive young computer enthusiast who helped launch a multibillion-dollar industry.
-
-
Only the Interesting Stuff
- By R. Squyres on 10-05-21
By: Sid Meier, and others
-
A History of Video Games
- By: Jeremy Parish, The Great Courses
- Narrated by: Jeremy Parish
- Length: 4 hrs and 40 mins
- Original Recording
-
Overall
-
Performance
-
Story
Since their arrival in the mid-20th century, video games have become a sprawling, multi-billion dollar business. On an annual basis, the industry is even more profitable than Hollywood. Today’s video games feature stunning, lifelike visuals and complex storylines - but they didn’t start out that way. The origin of video games can be traced back to World War II. In the 10 lectures of A History of Video Games, listeners will follow the development of the digital game from its roots in the war room to its proliferation in the 21st-century living room.
-
-
A fairly shallow and disjointed series of lectures
- By Michael G. Matrix on 01-31-22
By: Jeremy Parish, and others
-
Blood, Sweat, and Pixels
- The Triumphant, Turbulent Stories Behind How Video Games Are Made
- By: Jason Schreier
- Narrated by: Ray Chase
- Length: 7 hrs and 58 mins
- Unabridged
-
Overall
-
Performance
-
Story
Developing video games—hero's journey or fool's errand? The creative and technical logistics that go into building today's hottest games can be more harrowing and complex than the games themselves, often seeming like an endless maze or a bottomless abyss. In Blood, Sweat, and Pixels, Jason Schreier takes listeners on a fascinating odyssey behind the scenes of video game development, where the creator may be a team of 600 overworked underdogs or a solitary geek genius.
-
-
Behind the Scenes
- By SAMA on 11-27-17
By: Jason Schreier
-
Masters of Doom
- How Two Guys Created an Empire and Transformed Pop Culture
- By: David Kushner
- Narrated by: Wil Wheaton
- Length: 12 hrs and 43 mins
- Unabridged
-
Overall
-
Performance
-
Story
Masters of Doom is the amazing true story of the Lennon and McCartney of video games: John Carmack and John Romero. Together, they ruled big business. They transformed popular culture. And they provoked a national controversy. More than anything, they lived a unique and rollicking American Dream, escaping the broken homes of their youth to produce the most notoriously successful game franchises in history - Doom and Quake - until the games they made tore them apart. This is a story of friendship and betrayal, commerce and artistry.
-
-
How it was
- By Ryan on 08-27-13
By: David Kushner
What listeners say about The Gaming Mind
Average customer ratingsReviews - Please select the tabs below to change the source of reviews.
-
Overall
-
Performance
-
Story
- Christoffer
- 03-19-24
it gets interesting
at first I wasn't sure if the focus of the book was quite what I was after, and, it wasn't, but I eventually became captivated by the stories and perspectives. glad I stuck with it.
Something went wrong. Please try again in a few minutes.
You voted on this review!
You reported this review!
-
Overall
-
Performance
-
Story
- Mike
- 06-10-22
Suprised to love this book
Thoughtful and heartfelt exploration of the psychology of gaming from a psychoanalytic perspective. This book humanizes video games and those who play them, honoring the complexity and depth of the experience that is sure to be eye-opening to gamers and non-gamers alike. I was suprised to love this book as much as I did. Highly recommend for people who have interest in gaming, psychology, and being human.
Something went wrong. Please try again in a few minutes.
You voted on this review!
You reported this review!
-
Overall
-
Performance
-
Story
- Jamee E.
- 05-15-24
it's worth your time!
love the different perspectives the author took on the gaming mind. it's honest, to the point and reflective.
Something went wrong. Please try again in a few minutes.
You voted on this review!
You reported this review!
-
Overall
-
Performance
-
Story
- Dorothy Bounds
- 01-29-23
SUCH A GREAT INTERPRETATION OF VIDEO GAME CULTURE!!!
Super informative of the minds of gamers, developers, and on looker of the community. Found myself fascinated with the authors plethora of knowledge and experience.
Something went wrong. Please try again in a few minutes.
You voted on this review!
You reported this review!
-
Overall
-
Performance
-
Story
- Eric
- 06-25-23
2 Styles in 1 Book
I thoroughly enjoyed this book. I am a therapist and a gamer and I felt this book told the story of gaming from the perspective of a therapist and from the perspective of a gamer, which are two drastically different perspectives. I understand some of the negative reviews where people only enjoyed one of those perspectives. However, if you have any interest in therapeutic activities or the therapy process and gaming as well, I think you'll love this book. I also think this is a good resource for parents who don't understand the gaming habits of their children.
Something went wrong. Please try again in a few minutes.
You voted on this review!
You reported this review!
-
Overall
-
Performance
-
Story
- Barbara Meyers
- 05-27-24
Very helpful in understanding my grandsons gaming
Loved the way that the book convincingly shows that video games can have a positive influence on the psychological view of oneself. I used to wonder if my grandsons played games was harmful in some way. But no more.
Something went wrong. Please try again in a few minutes.
You voted on this review!
You reported this review!
-
Overall
-
Performance
-
Story
- James Gammill
- 05-03-20
I wanted to like this book.
I am teacher who is interested in the educational potential of gaming. This title and its description prompted me to pre-order it before its release date. Unfortunately, the book failed to live up to the description. Much of the material has little to do with the psychology of video games or the power of play. Perhaps a rewrite and some coaching from a good editor would make it better. The narrator can read well enough, but his phrasing is so unnatural as to be a constant distraction. I highly recommend listening to a sample of the narration before purchasing this title. It took me four weeks to get through this book; I just kept hoping it would get better.
Something went wrong. Please try again in a few minutes.
You voted on this review!
You reported this review!
3 people found this helpful
-
Overall
-
Performance
-
Story
- Edward Harris
- 12-08-22
Nice start but no.
This book takes a lot of shots at other parts of culture and blames basically everything on racism.
Some good ideas to start but quickly devolves into a woke disaster.
Something went wrong. Please try again in a few minutes.
You voted on this review!
You reported this review!