Significant Zero Audiobook By Walt Williams cover art

Significant Zero

Heroes, Villains, and the Fight for Art and Soul in Video Games

Preview

Try for $0.00
Access a growing selection of included Audible Originals, audiobooks, and podcasts.
You will get an email reminder before your trial ends.
Audible Plus auto-renews for $7.95/mo after 30 days. Upgrade or cancel anytime.

Significant Zero

By: Walt Williams
Narrated by: Kevin T. Collins
Try for $0.00

$7.95 a month after 30 days. Cancel anytime.

Buy for $15.47

Buy for $15.47

Confirm purchase
Pay using card ending in
By confirming your purchase, you agree to Audible's Conditions of Use and Amazon's Privacy Notice. Taxes where applicable.
Cancel

About this listen

When his satirical musings in a college newspaper got him discharged from the Air Force, it became clear to Walt Williams that his destiny in life was to be a writer - he just never thought he'd end up writing video games, let alone working on some of the most successful franchises in the industry - Bioshock, Civilization, Borderlands, and Mafia, among others.

Williams pulls back the curtain on an astonishingly profitable industry that has put its stamp on pop culture and yet is little known to those outside its walls. In his reflective yet comically-observant voice, Williams walks you through his unlikely and at times inglorious rise within one of the world's top gaming companies, exposing an industry abundant in brain power and out-sized egos, but struggling to stay innovative.

Significant Zero also provides clear-eyed criticism of the industry's addiction to violence and explains how the role of the narrative designer - the poor soul responsible for harmonizing gameplay with storylines - is crucial for expanding the scope of video games into more immersive and emotional experiences.

©2017 Walter Williams (P)2017 Tantor
Art Business & Careers Entertainment & Celebrities Celebrity Inspiring Thought-Provoking Witty
activate_Holiday_promo_in_buybox_DT_T2

Critic reviews

"An entertaining and provocative look inside big-time video game development." ( Kirkus)