
Kobold Guide to Dungeons
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Narrated by:
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Ray Greenley
About this listen
Dungeons Are Half the Game.
You can’t control what players are going to do. That’s half the fun. But you can control where they do it. That’s a whole other half!
The Kobold Guide to Dungeons gives both new and experienced Game Masters insight and ideas into making dungeons great. In-depth essays from industry luminaries teach you to think outside your own boxes, and into a larger realm of challenge, discovery, and good old monster bashing.
Practical essays gives you insider tips and tricks to:
-Design non-linear dungeons to explore
-Think in 3D to make amazing spaces
-Make every room count, even when there’s no monster
-Create solutions in addition to combat
-Dole out treasure—without blowing the bank
The Kobold Guide to Dungeons features essays from classic voices of the RPG canon such as David “Zeb” Cook, Frank Mentzer, and Lawrence Schick. It also includes newer voices including Dominique Dickey, Sadie Lowry, and Erin Roberts.
Open this book and level up your half of the game!
©2023 Kobold Press (P)2023 Kobold PressListeners also enjoyed...
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-
Story
Thanks to tabletop roleplay, millions of fans are creating unforgettable collaborative stories. No matter what roleplaying game you want to play, this book is the key to unlocking endless adventure!
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-
Missing the necessary accompanying pdf
- By Heather Hamstra on 12-13-23
By: Justin Alexander
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How to Defend Your Lair
- The Monsters Know What They’re Doing
- By: Keith Ammann
- Narrated by: Jonathan Davis
- Length: 10 hrs and 50 mins
- Unabridged
-
Overall
-
Performance
-
Story
The world is a dangerous place—especially when you’re up to no good. Whether you’re a rampaging monster, a calculating mastermind, or the current possessor of the Golden MacGuffin, someone’s going to come at you. In How to Defend Your Lair, gamemaster Keith Ammann pulls back the curtain on an underrated but crucial part of any tabletop roleplaying game: the theater of battle. Say goodbye to encounters in randomly generated dungeons and hello to a game in which where the fight takes place is just as important as who is doing the fighting.
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5 stars all around, but…
- By Taylor Lauer on 03-09-23
By: Keith Ammann
-
Kobold Guide to Roleplaying
- Kobold Guides
- By: Keith Ammann, Ginny Di, Clint McElroy, and others
- Narrated by: Ray Greenley
- Length: 4 hrs and 12 mins
- Unabridged
-
Overall
-
Performance
-
Story
There’s a reason it’s called a tabletop roleplaying game. Taking on the personae of different characters in the story brings a richness and depth to the experience and can make your game sessions exciting and memorable. But how can the poor, harried Game Master wrangle a whole slew of unique personalities on top of all the other work that goes into preparing each week? The Kobold Guide to Roleplaying has the answers you seek.
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-
Ugh.
- By Michael on 04-17-24
By: Keith Ammann, and others
-
MOAR! Monsters Know What They're Doing
- By: Keith Ammann
- Narrated by: Jonathan Davis
- Length: 24 hrs and 51 mins
- Unabridged
-
Overall
-
Performance
-
Story
From the author of The Monsters Know What They’re Doing comes a follow-up strategy guide with MOAR! monster tactics for Dungeon Masters playing fifth edition Dungeons & Dragons.
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Did you like the first one? You’ll love this
- By brian on 01-04-22
By: Keith Ammann
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Robin's Laws of Good Game Mastering
- By: Robin D. Laws
- Narrated by: Colby Elliott
- Length: 2 hrs and 22 mins
- Unabridged
-
Overall
-
Performance
-
Story
Has your game got the blahs? Are your players spending more time thumbing through your book collection than hunting down clues, more energy heckling one another than in crushing their cruel foes? Never fear, o beleaguered Game Masters, for Robin D. Laws, noted game designer (Feng Shui, Hero Wars, Dying Earth, Rune) and columnist for Dragon magazine is here to help. Know your players! Analyze your system! Build your campaign! Design adventures! Prepare to be spontaneous, and improvise like a fiend!
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-
Not bad
- By Chad on 02-25-20
By: Robin D. Laws
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The Monsters Know What They’re Doing: Combat Tactics for Dungeon Masters
- The Monsters Know What They’re Doing, Book 1
- By: Keith Ammann
- Narrated by: Kevin T. Collins
- Length: 25 hrs and 21 mins
- Unabridged
-
Overall
-
Performance
-
Story
In The Monsters Know What They're Doing, Keith Ammann lightens the DM's burden by helping you understand your monsters' abilities and develop battle plans before your fifth edition D&D game session begins. Just as soldiers don't whip out their field manuals for the first time when they're already under fire, a DM shouldn't wait until the PCs have just encountered a dozen bullywugs to figure out how they advance, fight, and retreat.
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Audible Got this RIGHT - Chapters have names!
- By Lego Man on 02-13-20
By: Keith Ammann
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So You Want to Be a Game Master
- Everything You Need to Start Your Tabletop Adventure for Dungeon's and Dragons, Pathfinder, and Other Systems
- By: Justin Alexander
- Narrated by: Shawn Compton
- Length: 17 hrs and 42 mins
- Unabridged
-
Overall
-
Performance
-
Story
Thanks to tabletop roleplay, millions of fans are creating unforgettable collaborative stories. No matter what roleplaying game you want to play, this book is the key to unlocking endless adventure!
-
-
Missing the necessary accompanying pdf
- By Heather Hamstra on 12-13-23
By: Justin Alexander
-
How to Defend Your Lair
- The Monsters Know What They’re Doing
- By: Keith Ammann
- Narrated by: Jonathan Davis
- Length: 10 hrs and 50 mins
- Unabridged
-
Overall
-
Performance
-
Story
The world is a dangerous place—especially when you’re up to no good. Whether you’re a rampaging monster, a calculating mastermind, or the current possessor of the Golden MacGuffin, someone’s going to come at you. In How to Defend Your Lair, gamemaster Keith Ammann pulls back the curtain on an underrated but crucial part of any tabletop roleplaying game: the theater of battle. Say goodbye to encounters in randomly generated dungeons and hello to a game in which where the fight takes place is just as important as who is doing the fighting.
-
-
5 stars all around, but…
- By Taylor Lauer on 03-09-23
By: Keith Ammann
-
Kobold Guide to Roleplaying
- Kobold Guides
- By: Keith Ammann, Ginny Di, Clint McElroy, and others
- Narrated by: Ray Greenley
- Length: 4 hrs and 12 mins
- Unabridged
-
Overall
-
Performance
-
Story
There’s a reason it’s called a tabletop roleplaying game. Taking on the personae of different characters in the story brings a richness and depth to the experience and can make your game sessions exciting and memorable. But how can the poor, harried Game Master wrangle a whole slew of unique personalities on top of all the other work that goes into preparing each week? The Kobold Guide to Roleplaying has the answers you seek.
-
-
Ugh.
- By Michael on 04-17-24
By: Keith Ammann, and others
-
MOAR! Monsters Know What They're Doing
- By: Keith Ammann
- Narrated by: Jonathan Davis
- Length: 24 hrs and 51 mins
- Unabridged
-
Overall
-
Performance
-
Story
From the author of The Monsters Know What They’re Doing comes a follow-up strategy guide with MOAR! monster tactics for Dungeon Masters playing fifth edition Dungeons & Dragons.
-
-
Did you like the first one? You’ll love this
- By brian on 01-04-22
By: Keith Ammann
-
Robin's Laws of Good Game Mastering
- By: Robin D. Laws
- Narrated by: Colby Elliott
- Length: 2 hrs and 22 mins
- Unabridged
-
Overall
-
Performance
-
Story
Has your game got the blahs? Are your players spending more time thumbing through your book collection than hunting down clues, more energy heckling one another than in crushing their cruel foes? Never fear, o beleaguered Game Masters, for Robin D. Laws, noted game designer (Feng Shui, Hero Wars, Dying Earth, Rune) and columnist for Dragon magazine is here to help. Know your players! Analyze your system! Build your campaign! Design adventures! Prepare to be spontaneous, and improvise like a fiend!
-
-
Not bad
- By Chad on 02-25-20
By: Robin D. Laws
What listeners say about Kobold Guide to Dungeons
Average customer ratingsReviews - Please select the tabs below to change the source of reviews.
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Overall
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Performance
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Story
- Joe D Plein
- 02-09-24
game Masters that need help
has it beginning game master? I found this book to be very helpful to understand the different genres and the differences between keeping a exciting game and a boring game
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