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Game Wizards
- The Epic Battle for Dungeons & Dragons
- Narrated by: Chris Andrew Ciulla
- Length: 13 hrs and 38 mins
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Publisher's summary
When Dungeons & Dragons was first released to a small hobby community, it hardly seemed destined for mainstream success—and yet this arcane tabletop role-playing game became an unlikely pop culture phenomenon. In Game Wizards, Jon Peterson chronicles the rise of Dungeons & Dragons from hobbyist pastime to mass market sensation, from the initial collaboration to the later feud of its creators, Gary Gygax and Dave Arneson. As the game's fiftieth anniversary approaches, Peterson—a noted authority on role-playing games—explains how D&D and its creators navigated their successes, setbacks, and controversies.
Peterson describes Gygax and Arneson's first meeting and their work toward the 1974 release of the game; the founding of TSR and its growth as a company; and Arneson's acrimonious departure and subsequent challenges to TSR. He recounts the "Satanic Panic" accusations that D&D was sacrilegious and dangerous, and how they made the game famous.
With Game Wizards, Peterson restores historical particulars long obscured by competing narratives spun by the one-time partners. That record amply demonstrates how the turbulent experience of creating something as momentous as Dungeons & Dragons can make people remember things a bit differently from the way they actually happened.
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Alibaba
- The House That Jack Ma Built
- By: Duncan Clark
- Narrated by: Jim Meskimen
- Length: 9 hrs and 9 mins
- Unabridged
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Overall
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Performance
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Story
In just a decade and a half, Jack Ma, a man from modest beginnings who started out as an English teacher, founded Alibaba and built it into one of the world's largest companies, an e-commerce empire on which hundreds of millions of Chinese consumers depend. Alibaba's $25 billion IPO in 2014 was the largest global IPO ever. A Rockefeller of his age who is courted by CEOs and presidents around the world, Jack is an icon for China's booming private sector.
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Strange: Best part of story happens "off-screen"
- By Tristan on 09-02-16
By: Duncan Clark
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Comic Shop
- The Retail Mavericks Who Gave Us a New Geek Culture
- By: Dan Gearino
- Narrated by: Douglas R. Pratt
- Length: 7 hrs and 29 mins
- Unabridged
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Overall
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Performance
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Story
The early 1970s saw the birth of the modern comic book shop. Its rise was due in large part to a dynamic entrepreneur, Phil Seuling. His direct market model allowed shops to get comics straight from the publishers, bypassing middlemen. Stores could better customize their offerings and independent publishers could now access national distribution. In this way, shops opened up a space for quirky ideas to gain an audience and helped transform small-press series, from Teenage Mutant Ninja Turtles to Bone, into media giants.
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A good listen.
- By Amazon Customer on 08-30-20
By: Dan Gearino
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The Big Picture
- The Fight for the Future of Movies
- By: Ben Fritz
- Narrated by: Timothy Andrés Pabon
- Length: 9 hrs and 44 mins
- Unabridged
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Overall
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Performance
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Story
In the past decade, Hollywood has endured a cataclysm on a par with the end of silent film and the demise of the studio system. Stars and directors have seen their power dwindle, while writers and producers lift their best techniques from TV, comic books, and the toy biz. The future of Hollywood is being written by powerful corporate brands like Marvel, Amazon, Netflix, and Lego, as well as censors in China. Ben Fritz chronicles this dramatic shakeup with unmatched skill, bringing equal fluency to both the financial and entertainment aspects of Hollywood.
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Who is overseeing the audio part of this project?
- By Lori P on 11-19-19
By: Ben Fritz
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The Firm
- The Story of McKinsey and Its Secret Influence on American Business
- By: Duff McDonald
- Narrated by: Tom Weiner
- Length: 11 hrs and 19 mins
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Overall
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Performance
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Story
A behind-the-scenes, revelatory history of McKinsey & Company, America's most influential and controversial business consulting firm, told by one of the nation's leading financial journalists. In The Firm, Duff McDonald uncovers how these high-powered, high-priced business savants have ushered in waves of structural, financial, and technological shifts. With unrivaled access to company documents and current and former employees, McDonald reveals the inner workings of what just might be the most influential private organization in America.
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Warning: Non consultants should avoid
- By R. Jaeger on 11-04-13
By: Duff McDonald
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Overhaul
- An Insider's Account of the Obama Administration's Emergency Rescue of the Auto Industry
- By: Steven Rattner
- Narrated by: Joe Barrett
- Length: 13 hrs and 28 mins
- Unabridged
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Overall
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Performance
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Story
This first real look inside Team Obama mixes political warfare and big-business shakeups in equal proportions, and comes from a uniquely informed source. Steve Rattner is not just the man brought in by the president to save the auto industry, he is a former New York Times financial reporter who also earned a place among the top tier of Wall Street's most informed investment bankers and corporate experts.
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Overhaul - A Memoir
- By Roy on 12-05-10
By: Steven Rattner
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How Chuck Feeney Made and Gave Away a Fortune
- The Billionaire Who Wasn't
- By: Conor O'Clery
- Narrated by: Erik Synnestvedt
- Length: 16 hrs
- Unabridged
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Overall
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Performance
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Story
In 1988 Forbes magazine hailed Chuck Feeney as the 23rd richest American alive. No one knew until then that he was extremely wealthy. Or was he? Born during the Depression in Elizabeth, New Jersey, Feeney had made a fortune as co-founder of Duty Free Shoppers, the world's largest duty-free retail chain. How he did it is one of the great untold retail stories of modern times. The greater untold story is that Feeney had in fact given away his fortune, in its totality, to endow Atlantic Philanthropies - one of the most generous and secretive philanthropic funds in the world.
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Horizons I never knew were there!
- By DTU_Garza on 08-13-17
By: Conor O'Clery
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Frenemies
- The Epic Disruption of the Ad Business (And Everything Else)
- By: Ken Auletta
- Narrated by: Jonathan Todd Ross
- Length: 12 hrs and 3 mins
- Unabridged
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Overall
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Performance
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Story
An intimate and profound reckoning with the changes buffeting the $2 trillion global advertising and marketing business from the perspective of its most powerful players, by the best-selling author of Googled. Advertising and marketing touches on every corner of our lives, and is the invisible fuel powering almost all media. Complain about it though we might, without it the world would be a darker place. And of all the industries wracked by change in the digital age, few have been turned on its head as dramatically as this one has.
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Good; not for beginners
- By DV on 10-05-18
By: Ken Auletta
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The Match King
- Ivar Kreuger, the Financial Genius Behind a Century of Wall Street Scandals
- By: Frank Partnoy
- Narrated by: L. J. Ganser
- Length: 10 hrs and 48 mins
- Unabridged
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Overall
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Performance
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Story
At the height of the roaring 20s, Swedish émigré Ivar Kreuger made a fortune raising money in America and loaning it to Europe in exchange for matchstick monopolies. His enterprise was a rare success story throughout the Great Depression. Yet after Kreuger's suicide in 1932, the true nature of his empire emerged.
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excellent Depression era history-biography
- By Donovan R. on 06-17-10
By: Frank Partnoy
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American Icon
- Alan Mulally and the Fight to Save Ford Motor Company
- By: Bryce G. Hoffman
- Narrated by: Pete Larkin
- Length: 14 hrs and 45 mins
- Unabridged
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Overall
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Performance
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Story
At the end of 2008, Ford Motor Company was just months away from running out of cash. With the auto industry careening toward ruin, Congress offered all three Detroit automakers a bailout. General Motors and Chrysler grabbed the taxpayer lifeline, but Ford decided to save itself. Under the leadership of charismatic CEO Alan Mulally, Ford had already put together a bold plan to unify its divided global operations, transform its lackluster product lineup, and overcome a dysfunctional culture of infighting, backstabbing, and excuses.
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The best business book I ever read
- By Michael on 10-07-12
By: Bryce G. Hoffman
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Googled
- The End of the World as We Know It
- By: Ken Auletta
- Narrated by: Jim Bond
- Length: 13 hrs and 53 mins
- Unabridged
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Overall
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Performance
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Story
In Googled, esteemed media writer and critic Ken Auletta uses the story of Google's rise to explore the inner workings of the company and the future of the media at large. Although Google has often been secretive, this book is based on the most extensive cooperation ever granted a journalist, including access to closed-door meetings and interviews with founders Larry Page and Sergey Brin, CEO Eric Schmidt, and some 150 present and former employees.
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Audio production could have been better
- By David on 11-12-09
By: Ken Auletta
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Service Games
- The Rise and Fall of SEGA: Enhanced Edition
- By: Sam Pettus
- Narrated by: Tom Racine
- Length: 17 hrs and 13 mins
- Unabridged
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Overall
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Performance
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Story
New Edition! More content, images, and corrected text and facts. Monochrome edition. Starting with its humble beginnings in the 1950s and ending with its swan-song, the Dreamcast, in the early 2000s, this is the complete history of Sega as a console maker. Before home computers and video game consoles, before the Internet and social networking, and before motion controls and smartphones, there was Sega.
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The Story of the Fall of Sega
- By Austin on 01-05-15
By: Sam Pettus
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Good for the Money
- My Fight to Pay Back America
- By: Bob Benmosche
- Narrated by: Sean Pratt
- Length: 9 hrs and 33 mins
- Unabridged
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Overall
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Performance
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Story
In 2009, at the peak of the financial crisis, AIG - the American insurance behemoth - was sinking fast. It was the peg upon which the nation hung its ire and resentment during the financial crisis: the pinnacle of Wall Street arrogance and greed. When Bob Benmosche climbed aboard as CEO, it was widely assumed that he would go down with his ship. In mere months, he turned things around, pulling AIG from the brink of financial collapse and restoring its profitability.
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Worthwhile, informative, and just short of inspiring
- By Preston on 11-17-21
By: Bob Benmosche
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Merchants in the Temple
- Inside Pope Francis's Secret Battle Against Corruption in the Vatican
- By: Gianluigi Nuzzi
- Narrated by: P. J. Ochlan
- Length: 8 hrs and 8 mins
- Unabridged
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Overall
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Performance
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Story
From a best-selling author with unprecedented access to Pope Francis, an investigative look at the recent financial scandals at the highest levels of the Vatican. A veritable war is waging in the church: On one side there is Pope Francis' strong message for one church of the poor and all; on the other there is the old Curia, with its endless enemies, and the old and new lobbies struggling to preserve their not-so-Christian privileges.
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the history lesson
- By Dimitri H. on 05-30-24
By: Gianluigi Nuzzi
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the forgotten realm of where RPGs arize
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Of Dice and Men
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Interesting Topic, but Terrible Execution.
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In The Monsters Know What They're Doing, Keith Ammann lightens the DM's burden by helping you understand your monsters' abilities and develop battle plans before your fifth edition D&D game session begins. Just as soldiers don't whip out their field manuals for the first time when they're already under fire, a DM shouldn't wait until the PCs have just encountered a dozen bullywugs to figure out how they advance, fight, and retreat.
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the forgotten realm of where RPGs arize
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Of Dice and Men
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Interesting Topic, but Terrible Execution.
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Audible Got this RIGHT - Chapters have names!
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The Gamesmaster
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The Gamesmaster is a narrative memoir chronicling the life and career of Flint Dille. And while he isn't exactly a household name, you almost certainly know his work - which includes credits from some of the most important and successful entertainment franchises throughout the world across the cartoon, film, video game, and comic book industries and beyond.
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Stories & creative insights into '80s geekdom
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So You Want to Be a Game Master
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Thanks to tabletop roleplay, millions of fans are creating unforgettable collaborative stories. No matter what roleplaying game you want to play, this book is the key to unlocking endless adventure!
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Missing the necessary accompanying pdf
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Fight, Magic, Items
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The Japanese roleplaying game (JRPG) genre is one that is known for bold, unforgettable characters; rich stories; and some of the most iconic and beloved games in the industry. Inspired by early Western RPGs and introducing technology and artistic styles that pushed the boundaries of what video games could be, this genre is responsible for creating some of the most complex, bold, and beloved games in history. In Fight, Magic, Items, Aidan Moher guides listeners through the history of JRPGs.
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As someone who works in video games…
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Once upon Atari
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Once upon Atari is an intimate view into the dramatic rise and fall of the early video game industry, and how it shaped the life of one of its key players. This book offers eye-opening details and insights delivered in a creative style that mirrors the industry it reveals. An innovative work from one of the industry’s original innovators.
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Awesome
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Significant Zero
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When his satirical musings in a college newspaper got him discharged from the Air Force, it became clear to Walt Williams that his destiny in life was to be a writer - he just never thought he'd end up writing video games, let alone working on some of the most successful franchises in the industry - Bioshock, Civilization, Borderlands, and Mafia, among others. Williams pulls back the curtain on an astonishingly profitable industry that has put its stamp on pop culture and yet is little known to those outside its walls.
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it's a bad autobiography not what the title says
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Long Live Mortal Kombat, Round 1
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To politicians and parents, Mortal Kombat was a menace to society. To gamers, it was a way of life. From dedicated hustlers who put thousands of miles on their odometers driving coast to coast to challenge the top players in arcades, to fans who devote their free time to collecting action figures, setting world records, and plumbing the depths of its lore, the Mortal Kombat franchise has topped sales charts for thirty years, and its popularity shows no signs of waning. But before Mortal Kombat offended politicians and sold over 12 million units, executives at Midway saw it as filler.
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As comprehensive as it is enthralling
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Doom Guy
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Doom Guy: Life in First Person is the long-awaited autobiography of gaming’s original rock star and the cocreator of DOOM, Quake, and Wolfenstein—some of the most recognizable and important titles in video game history. Credited with the invention of the first-person shooter, a genre that continues to dominate the market today, he is gaming royalty. Told in remarkable detail, a byproduct of his hyperthymesia, Romero recounts his storied career.
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Intimate stories of gaming history in First Person
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The Ultimate RPG Game Master's Guide
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Overall
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Performance
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Up your game with everything you need to run your next tabletop roleplay game with expert advice, gameplay guidance, and playable content from RPG expert James D’Amato.
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Great info for (this) new GM
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Sid Meier's Memoir!
- A Life in Computer Games
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Over his four-decade career, Sid Meier has produced some of the world's most popular video games, including Sid Meier's Civilization, which has sold more than 51 million units worldwide and accumulated more than one billion hours of play. Sid Meier's Memoir! is the story of an obsessive young computer enthusiast who helped launch a multibillion-dollar industry.
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Only the Interesting Stuff
- By R. Squyres on 10-05-21
By: Sid Meier, and others
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How to Play Dungeons & Dragons
- Step by Step Guide for Beginners
- By: Charles Goodwill
- Narrated by: Katy Paulson
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Overall
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Performance
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Story
In many ways, there has never been a better time to get into Dungeons & Dragons. More people are playing the game now than ever before, and along with that expanded player base has come a wealth of new ideas and content that, thanks to the internet, can be easily disseminated amongst the player base. It excites me to see so many people I would never have expected to have an interest in this incredibly nerdy hobby not only give it a try, but find that it can be more than a fun pastime, and can actually add value and meaning to their life and relationships.
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A good primer
- By Ken Gagne on 10-18-22
By: Charles Goodwill
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Your Best Game Ever
- By: Monte Cook
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Overall
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Performance
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Inside this audiobook, you will find advice and suggestions for enhancing your RPG experience at the table and away from it. This is an insider's look at everything that isn't part of the game rules - building chemistry for a gaming group that really clicks, making a character you will love and remember forever, running engaging and exciting games your players will always look forward to, creating thrilling adventures, finding all the right ideas, hosting memorable game nights...and that's just for starters.
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This guy has a really annoying voice.
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Fire in the Valley
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In the 1970s, while their contemporaries were protesting the computer as a tool of dehumanization and oppression, a motley collection of college dropouts, hippies, and electronics fanatics were engaged in something much more subversive. Obsessed with the idea of getting computer power into their own hands, they launched from their garages a hobbyist movement that grew into an industry, and ultimately a social and technological revolution.
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Burying the Lede
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By: Michael Swaine, and others
What listeners say about Game Wizards
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- Todd Sharp
- 12-12-22
more good stuff from Peterson
I've read/listened to several books covering the history of DnD. This is the first where I felt that I came away with a good sense of the personalities of the primary 'players' involved. While history is often rather dry, based simply on what can be proven from papertrails, Peterson has taken the time to interview people and look at the correspondence and interactions to get a sense of what the actual relationships may have been. Of course, nobody paints themselves as the 'bad guy' and I think Peterson has done a fine job of navigating the choppy seas of interpersonal relationships to give the reader an idea what the personal dynamics were like.
Like many other stories of ventures taken up with goodwill and trust, TSR struggled to make the transition to a serious business. The story is a great insight into what American culture was like back then as well. Having lived through it myself, I sometimes forget how difficult times could be and what a 'wild west' the business culture was like. This book is a great window into a nascent subculture that would go on to be a dominant force in pop culture decades later.
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- Anonymous User
- 06-22-22
Nice and grounded
if you are like me and you have read several books on TSR and the development of D&D this serves as good look on the financial aspect of the TSR story and for once doesn't strive to heap excessive praise on Gygax, like he was just a guy and he had success and failures
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2 people found this helpful
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- Melissa Wright
- 08-03-23
The real inside scoop
This was well written and beautifully narrated. I thoroughly enjoyed this deeper look into the somewhat untold history of D&D. Would highly recommend!!
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- David obrien
- 01-01-23
A book well written
Jon hit the nail on the head with this book. The rise and fall of TSR has been told a few times but, Jon does the story one better. You feel like you are an employee of TSR of yesteryear and you are seeing everything first hand. I like that it doesn't take sides in the messiness that was early TSR. I never knew Dave A. I did know Gary. I think he would be happy to know his game lives on and is bigger than ever.
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- Aaron M Ranard
- 04-28-23
excellent in depth detailing of the history G&D
very in depth detailing of the history of Gary and Dave at TSR. a great read if you are interested in the subject
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- "happyphan"
- 08-14-24
A true history of TSR
This is the most balanced history of the early days of TSR and D&D. As someone from the Twin Cities who has met many of the earliest gamers I feel it fairly shows the early days of the game. Having said this it is more about the first years of TSR than the development of D&D.
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- Kyle MacFarland
- 06-24-23
Very Repetitive
Expect 13.5 hours detailing every instance of Dave Arneson bickering with Gary Gygax and Gary Gygax bickering with everyone else.
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- Michael J. Yohe
- 03-01-24
Awesome Book Ruined By A Bizarrely Bad Narration
I had to return it only 2 hours in and buy an eBook version. The content is fantastic, and I loved learning about the history of the hobby. However, the narrator is full stop unbearable. His voice is fine, but he has the strangest inflections and cadence. I'm pretty sure he did this all in one take or something. It was actually evident the moment I started the book. He says the name of the book, but instead of saying "Game Wizards" like a normal person he says "Game WIZards". Hard to put into type, but I hope it makes sense. Then, during the text, he has these extremely jarring and distracting pauses mixed with inflections that don't match the text. "Gary went...to the store and.....boughtabagofpeanuts." What I think might be happening is that he gets to the end of a line and pauses because he doesn't know the next word and then continues a half second later when he's read it. It's so weird, like remember back in school when we'd read stuff out loud and some kids were just not good at it? It feels like that. It doesn't help that he reads slow as molasses. I've listened to many audiobooks, and only Game Wizards and one other I had to listen on 1.2x speed. It is FULLY unlistinable at 1x, and just barely intolerable at 1.2x. He also ends sentences constantly on this downswing? So much so that it is, again, distracting. If this book had come out in 2023 I'd say this was 1000000% an AI voice that never got touched up, since so many of the issues are so bizarre that I couldn't imagine a human making them this frequently. But the book came out in 2022, just before the AI boom. Unless the audio came out later or something, I don't know. This was a very frustrating experience, also because none of the other reviews mention this issue. But I swear I'm not insane, I showed this to my wife and she said, with a look of vague discomfort, "I don't like this." Read the print, skip the audiobook.
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