
So You Want to Be a Game Master
Everything You Need to Start Your Tabletop Adventure for Dungeon's and Dragons, Pathfinder, and Other Systems
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Narrated by:
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Shawn Compton
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By:
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Justin Alexander
About this listen
Become the Ultimate Game Master
Thanks to tabletop roleplay, millions of fans are creating unforgettable collaborative stories. No matter what roleplaying game you want to play, this book is the key to unlocking endless adventure!
Award-winning game designer Justin Alexander has created an incredible compendium of advice, perfect for any aspiring Game Master. This book is packed with the strategies you need to create amazing dungeons, battles, roleplay encounters, and more. Full of practical, hands-on advice, just hearing the first chapter of this book will have you ready to run a game in less than an hour. From there, Justin teaches you all the skills and techniques you need to explore dungeons, solve mysteries, steal priceless artifacts, unravel strange conspiracies, and venture forth on epic journeys!
No matter what game you're playing, this book is the key to unlocking the limitless realms of your imagination.
PLEASE NOTE: When you purchase this title, the accompanying PDF will be available in your Audible Library along with the audio.
©2023 Justin Alexander (P)2023 TantorListeners also enjoyed...
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- Length: 6 hrs and 38 mins
- Unabridged
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Up your game with everything you need to run your next tabletop roleplay game with expert advice, gameplay guidance, and playable content from RPG expert James D’Amato.
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Great info for (this) new GM
- By Sebastian Wood on 04-05-24
By: James D’Amato
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Kobold Guide to Roleplaying
- Kobold Guides
- By: Keith Ammann, Ginny Di, Clint McElroy, and others
- Narrated by: Ray Greenley
- Length: 4 hrs and 12 mins
- Unabridged
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There’s a reason it’s called a tabletop roleplaying game. Taking on the personae of different characters in the story brings a richness and depth to the experience and can make your game sessions exciting and memorable. But how can the poor, harried Game Master wrangle a whole slew of unique personalities on top of all the other work that goes into preparing each week? The Kobold Guide to Roleplaying has the answers you seek.
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Ugh.
- By Michael on 04-17-24
By: Keith Ammann, and others
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Sly Flourish's The Lazy Dungeon Master
- By: Michael E. Shea
- Narrated by: Colby Elliott
- Length: 2 hrs and 41 mins
- Unabridged
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You love Dungeons and Dragons. As an experienced dungeon master, you've run dozens, if not hundreds of games. You put a lot of work into making your games great. What if there's another way to look at how you prepare your game? What if it turned out you could spend less time and less energy and have a better game as a result? It's time to unleash the Lazy Dungeon Master.
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Helpful tips for Dungeon Masters
- By Goblin Town on 05-02-16
By: Michael E. Shea
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The Monsters Know What They’re Doing: Combat Tactics for Dungeon Masters
- The Monsters Know What They’re Doing, Book 1
- By: Keith Ammann
- Narrated by: Kevin T. Collins
- Length: 25 hrs and 21 mins
- Unabridged
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In The Monsters Know What They're Doing, Keith Ammann lightens the DM's burden by helping you understand your monsters' abilities and develop battle plans before your fifth edition D&D game session begins. Just as soldiers don't whip out their field manuals for the first time when they're already under fire, a DM shouldn't wait until the PCs have just encountered a dozen bullywugs to figure out how they advance, fight, and retreat.
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Audible Got this RIGHT - Chapters have names!
- By Lego Man on 02-13-20
By: Keith Ammann
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The Secret Art of Game Mastery
- The Complete Guide to Running Roleplaying Games
- By: The DM Lair
- Narrated by: Colby Elliott
- Length: 7 hrs and 21 mins
- Original Recording
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Get game master advice, knowledge, and wisdom to elevate your role-playing game! The Secret Art of Game Mastery has over 100 years of accumulated experience, distilled into an easy-to-use audio reference guide. You can get better at running any game, in any system, and any genre! Whether you're a new game master or a veteran, the Secret Art of Game Mastery is for you.
By: The DM Lair
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Sly Flourish's Return of the Lazy Dungeon Master
- By: Michael E Shea
- Narrated by: Colby Elliott
- Length: 3 hrs and 26 mins
- Unabridged
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Return of the Lazy Dungeon Master builds off of the concepts of the well-received GM's guidebook Lazy Dungeon Master, updating that book with five years of new experiences, new approaches, and new observations of the way people prepare and run RPGs. This new book is a completely self-contained work, which does not require anyone to have previously heard the Lazy Dungeon Master. Return of the Lazy Dungeon Master offers a new focused approach for preparing and running our roleplaying games.
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A fantastic resource for all GM's
- By Alex on 04-01-19
By: Michael E Shea
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The Ultimate RPG Game Master's Guide
- Advice and Tools to Help You Run Your Best Game Ever! (Ultimate Role Playing Game Series)
- By: James D’Amato
- Narrated by: Pavi Proczko
- Length: 6 hrs and 38 mins
- Unabridged
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Up your game with everything you need to run your next tabletop roleplay game with expert advice, gameplay guidance, and playable content from RPG expert James D’Amato.
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Great info for (this) new GM
- By Sebastian Wood on 04-05-24
By: James D’Amato
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Kobold Guide to Roleplaying
- Kobold Guides
- By: Keith Ammann, Ginny Di, Clint McElroy, and others
- Narrated by: Ray Greenley
- Length: 4 hrs and 12 mins
- Unabridged
-
Overall
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Performance
-
Story
There’s a reason it’s called a tabletop roleplaying game. Taking on the personae of different characters in the story brings a richness and depth to the experience and can make your game sessions exciting and memorable. But how can the poor, harried Game Master wrangle a whole slew of unique personalities on top of all the other work that goes into preparing each week? The Kobold Guide to Roleplaying has the answers you seek.
-
-
Ugh.
- By Michael on 04-17-24
By: Keith Ammann, and others
-
Sly Flourish's The Lazy Dungeon Master
- By: Michael E. Shea
- Narrated by: Colby Elliott
- Length: 2 hrs and 41 mins
- Unabridged
-
Overall
-
Performance
-
Story
You love Dungeons and Dragons. As an experienced dungeon master, you've run dozens, if not hundreds of games. You put a lot of work into making your games great. What if there's another way to look at how you prepare your game? What if it turned out you could spend less time and less energy and have a better game as a result? It's time to unleash the Lazy Dungeon Master.
-
-
Helpful tips for Dungeon Masters
- By Goblin Town on 05-02-16
By: Michael E. Shea
-
The Monsters Know What They’re Doing: Combat Tactics for Dungeon Masters
- The Monsters Know What They’re Doing, Book 1
- By: Keith Ammann
- Narrated by: Kevin T. Collins
- Length: 25 hrs and 21 mins
- Unabridged
-
Overall
-
Performance
-
Story
In The Monsters Know What They're Doing, Keith Ammann lightens the DM's burden by helping you understand your monsters' abilities and develop battle plans before your fifth edition D&D game session begins. Just as soldiers don't whip out their field manuals for the first time when they're already under fire, a DM shouldn't wait until the PCs have just encountered a dozen bullywugs to figure out how they advance, fight, and retreat.
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Audible Got this RIGHT - Chapters have names!
- By Lego Man on 02-13-20
By: Keith Ammann
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The Secret Art of Game Mastery
- The Complete Guide to Running Roleplaying Games
- By: The DM Lair
- Narrated by: Colby Elliott
- Length: 7 hrs and 21 mins
- Original Recording
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Overall
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Performance
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Story
Get game master advice, knowledge, and wisdom to elevate your role-playing game! The Secret Art of Game Mastery has over 100 years of accumulated experience, distilled into an easy-to-use audio reference guide. You can get better at running any game, in any system, and any genre! Whether you're a new game master or a veteran, the Secret Art of Game Mastery is for you.
By: The DM Lair
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How to Play Dungeons & Dragons
- Step by Step Guide for Beginners
- By: Charles Goodwill
- Narrated by: Katy Paulson
- Length: 3 hrs
- Unabridged
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In many ways, there has never been a better time to get into Dungeons & Dragons. More people are playing the game now than ever before, and along with that expanded player base has come a wealth of new ideas and content that, thanks to the internet, can be easily disseminated amongst the player base. It excites me to see so many people I would never have expected to have an interest in this incredibly nerdy hobby not only give it a try, but find that it can be more than a fun pastime, and can actually add value and meaning to their life and relationships.
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I guess it's good for beginners?
- By Sebastian Wood on 10-25-23
By: Charles Goodwill
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How to Defend Your Lair
- The Monsters Know What They’re Doing
- By: Keith Ammann
- Narrated by: Jonathan Davis
- Length: 10 hrs and 50 mins
- Unabridged
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The world is a dangerous place—especially when you’re up to no good. Whether you’re a rampaging monster, a calculating mastermind, or the current possessor of the Golden MacGuffin, someone’s going to come at you. In How to Defend Your Lair, gamemaster Keith Ammann pulls back the curtain on an underrated but crucial part of any tabletop roleplaying game: the theater of battle. Say goodbye to encounters in randomly generated dungeons and hello to a game in which where the fight takes place is just as important as who is doing the fighting.
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5 stars all around, but…
- By Taylor Lauer on 03-09-23
By: Keith Ammann
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MOAR! Monsters Know What They're Doing
- By: Keith Ammann
- Narrated by: Jonathan Davis
- Length: 24 hrs and 51 mins
- Unabridged
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From the author of The Monsters Know What They’re Doing comes a follow-up strategy guide with MOAR! monster tactics for Dungeon Masters playing fifth edition Dungeons & Dragons.
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Did you like the first one? You’ll love this
- By brian on 01-04-22
By: Keith Ammann
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Robin's Laws of Good Game Mastering
- By: Robin D. Laws
- Narrated by: Colby Elliott
- Length: 2 hrs and 22 mins
- Unabridged
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Has your game got the blahs? Are your players spending more time thumbing through your book collection than hunting down clues, more energy heckling one another than in crushing their cruel foes? Never fear, o beleaguered Game Masters, for Robin D. Laws, noted game designer (Feng Shui, Hero Wars, Dying Earth, Rune) and columnist for Dragon magazine is here to help. Know your players! Analyze your system! Build your campaign! Design adventures! Prepare to be spontaneous, and improvise like a fiend!
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Not bad
- By Chad on 02-25-20
By: Robin D. Laws
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Game Wizards
- The Epic Battle for Dungeons & Dragons
- By: Jon Peterson
- Narrated by: Chris Andrew Ciulla
- Length: 13 hrs and 38 mins
- Unabridged
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When Dungeons & Dragons was first released to a small hobby community, it hardly seemed destined for mainstream success—and yet this arcane tabletop role-playing game became an unlikely pop culture phenomenon. In Game Wizards, Jon Peterson chronicles the rise of Dungeons & Dragons from hobbyist pastime to mass market sensation, from the initial collaboration to the later feud of its creators, Gary Gygax and Dave Arneson.
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Awesome Book Ruined By A Bizarrely Bad Narration
- By Michael J. Yohe on 03-01-24
By: Jon Peterson
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Tabletop Role-Playing Therapy
- A Guide for the Clinician Game Master
- By: Megan A. Connell
- Narrated by: Rebecca H. Lee
- Length: 7 hrs and 16 mins
- Unabridged
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Across the globe, therapists are using tabletop roleplaying games (RPG) such as Dungeons & Dragons as a part of their practice. This book provides an overview of what RPGs are and what makes them such an effective and powerful tool for therapy. By examining research on gaming, flow, immersion, and role-play, listeners will gain a better understanding of the theoretical underpinnings and how to skillfully and ethically use RPGs in their own practices.
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Excited for the Future!
- By Stephen Photianos on 01-19-24
By: Megan A. Connell
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The Savage Caves
- A Dungeons & Dragons Novel, Book 1
- By: T. H. Lain
- Narrated by: Dolph Amick
- Length: 5 hrs and 12 mins
- Unabridged
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The first book in a series featuring characters from the D&D core rules. Featuring the iconic characters that appeared throughout the latest edition of the D&D game, this new series will attract new players and readers to the various worlds featured in the Wizards of the Coast book-publishing line. The already familiar characters and D&D-related content will also make this series very approachable to current players.
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Solid D&D Adventure in the Classic TSR Mode
- By Matt Moore on 01-16-18
By: T. H. Lain
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Of Dice and Men
- The Story of Dungeons & Dragons and the People Who Play It
- By: David M. Ewalt
- Narrated by: Rob Brinkmann, Pavi Proczko
- Length: 10 hrs and 3 mins
- Unabridged
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Even if you’ve never played Dungeons & Dragons, you probably know someone who has: the game has had a profound influence on our culture, and 2014 marks the intriguing role-playing phenomenon’s 40th anniversary. Released decades before the Internet and social media, Dungeons & Dragons inspired one of the original nerd subcultures and is still revered by more than 30 million fans. Now, the authoritative history and magic of the game are revealed by an award-winning journalist and lifelong D&D player.
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Welp... The dice wanted to tell a story
- By Randall Q. on 02-26-25
By: David M. Ewalt
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Dungeons & Dragons: Spelljammer: Memory's Wake
- Dungeons & Dragons
- By: Django Wexler
- Narrated by: Lisa Flanagan
- Length: 10 hrs and 42 mins
- Unabridged
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Axia wishes she could be grateful to have spent her life—or what little she remembers of it—on an asteroid so far from anything of interest that even the greediest spacers see fit to pass it by. Her days may not be as exciting as the swashbuckling stories of her favorite books or as dramatic as the pasts she’s imagined for herself, but they’re as safe as Shatterspace can manage. So why does something inside her long for the stars every time she sees a spacefaring spelljammer vessel?
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It was fresh for D&D
- By runner1 on 03-12-25
By: Django Wexler
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Dungeons & Dragons: Ravenloft: Heir of Strahd
- By: Delilah S. Dawson
- Narrated by: Ellie Gossage
- Length: 12 hrs
- Unabridged
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Five strangers armed with steel and magic awaken in a mist-shrouded land, with no memory of how they arrived: Rotrog, a prideful orcish wizard; Chivarion, a sardonic drow barbarian; Alishai, an embittered tiefling paladin; Kah, a skittish kenku cleric; and Fielle, a sunny human artificer. After they barely survive a nightmarish welcome to the realm of Barovia, a carriage arrives bearing an invitation.
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Think Like a Game Designer: The Step-by-Step Guide to Unlocking Your Creative Potential
- By: Justin Gary
- Narrated by: Justin Gary
- Length: 3 hrs and 26 mins
- Unabridged
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Do you love gaming? Do you have ideas for games of your own and want to learn how to produce them professionally? Longtime game designer Justin Gary has the answers you seek. After 20 years in the gaming industry, creating such games as Solforge, Ascension, and the World of Warcraft Miniatures Game, Justin is now sharing all his secrets in Think Like a Game Designer. Best of all, Justin’s secrets are really simple, practical, and common sense steps you can take yourself.
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Do you like quotes?
- By Reaver on 04-05-24
By: Justin Gary
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Slaying the Dragon
- A Secret History of Dungeons & Dragons
- By: Ben Riggs
- Narrated by: Sean Patrick Hopkins
- Length: 10 hrs and 28 mins
- Unabridged
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The original Dungeons & Dragons released by TSR (Tactical Studies Rules) in 1974 created a radical new medium: the role-playing game. For the next two decades, TSR rocketed to success. But by 1997, a series of ruinous choices and failed projects brought TSR to the edge of doom—only to be saved by their fiercest competitor, Wizards of the Coast. Unearthed from Ben Riggs’s own adventurous campaign of in-depth research, interviews with major players, and acquisitions of secret documents, Slaying the Dragon reveals the true story of the rise and fall of TSR.
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Excellent History of D&D
- By T.M. Lankford on 01-09-23
By: Ben Riggs
What listeners say about So You Want to Be a Game Master
Average customer ratingsReviews - Please select the tabs below to change the source of reviews.
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- Anonymous User
- 02-01-24
Easy to follow examples
The advice is quick and to the point. Examples make the process easy to follow. There are occasional microphone pops but is otherwise a brilliant help book.
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- Garry B.
- 03-21-24
Must read for any Game Master
This is chock full of information and I recommend you get the print version of this book for reference!
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1 person found this helpful
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- Kurt Klassen
- 12-07-23
Perfect advice for game Masters of all experience levels
As other reviews have said, there is certain material that the e book or physical copy has that is not included in this version (tables, lists, and various sheets for aiding play). For some of that the text is clear enough that you could conceivably create those items through careful listening, but don’t worry, those aren’t the real gold of this book. The real gold is the text itself, clear and well written, explaining the processes and procedures of good game mastering: how to make a ruling, how to run a room, and how to string rulings and rooms and situations together both at the table and before you get there to creat amazing table top role playing game sessions. Treat the audio book as if it’s a recorded collection of essays on game mastering, and you’ll find it satisfies almost all of your needs. Highly recommended
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3 people found this helpful
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- Amazon Customer
- 01-13-24
Matt Collville lovers, listen to this
Content: No-nonsense templates and advice. If Matt Collville is a college professor, The Alexandrian is producing content to get you into Matt's class and know 99% of the answers with experience.
Narration: the pace and dialect is similar to The Alexandrian YouTube channel. This is his YouTube channel with an extra coat of polish.
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2 people found this helpful
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- Josh
- 02-13-24
Good information for GMs whether new or not
Overall a good listen. You can tell the reader was not a gamer due to some of the terms that they got wrong. There’s a lot of great information in the book, but a lot of times it reference the e-book or written book. This made it difficult. The other thing was the reader would read the tables, and it was really bizarre to have a table read to me. I think the information provides is great, reminded me of some things that I haven’t done in a while. It also taught me some things that I have not heard before.
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1 person found this helpful
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- Anonymous User
- 03-23-24
Needs a PDF
amazing info but your betterodff getting a visual copy, the convenience of an audiobook is undermined immensely because of this.
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- Corey Gates
- 01-24-24
Excellent
Great overview for beginners and in-depth tips for old hands about how to run table top role playing games. Audiobook refers to the ebook, but author has materials available on his website to look at while listening.
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- Jacob H.
- 12-21-23
Great Resource
I have been a long time fan of Justin Alexander, reading tips and advice from his website the Alexandrian. This book is a wonderful compilation of that great resource. While many of his examples are from DnD the lessons can be applied to any game system. I think this is probably one of the best purchases or gifts for anyone that takes being a game master seriously.
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2 people found this helpful
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- Jason Timms
- 06-19-24
Get started quickly
This book seems to get the beginner gm on their feet quickly rounding out strategies for a different types of play as well as tips and tricks on non-dungeon centric scenarios. I haven’t gm’ed a game nor played in many years but this book impressed upon me how the gm can manage play with less stress and more fun for the players. I listened to the audiobook and needed to visualize the illustrations although they are available via the Audible app. I plan on a second read with whisper speak enabled by purchasing the Kindle.
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- Sebastian Wood
- 03-22-24
best book I've listened to for a beginner like me
I've listened to robins laws, and sly flourish, and a few other "beginner books" I won't mention, but this one gave me more help than all the others combined. probably because I'm new.
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4 people found this helpful