The Hall Audiobook By Frank G. Albelo cover art

The Hall

Book 1 of the Muraglen Saga

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The Hall

By: Frank G. Albelo
Narrated by: Brendan McGovern
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About this listen

What traits define you? What would you do if you had to start over? When Faust Swift is thrown into a world of monsters, quests, and mysteries he must use his wits and returning memories to overcome adversity and grow stronger.

He will meet plenty of enemies and hopefully an ally here or there. Join him as the universe throws him from realm to realm and he finds what he is truly made of.

©2018 Frank G. Albelo (P)2019 Frank G. Albelo
Action & Adventure Fantasy Fiction
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What listeners say about The Hall

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  • Overall
    5 out of 5 stars
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    5 out of 5 stars

Great Litrpg

The start is a bit hard to follow but quickly picks up, aside from some editing errors the story and narration is good. Looking forward to the next book!

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4 people found this helpful

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    5 out of 5 stars
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Western isekai litrpg

enjoyable listen, lots of mystery, quality action and description. A creative multiverse setup with good potential.

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  • Overall
    3 out of 5 stars
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    2 out of 5 stars

Sad

There is a very unique world system. But a very slow and dim MC. A difficult and hard story. Maybe the next book with be different. You can skip until make chapter 7. I got bored 7+ hour and nothing happens even with 2 hrs in

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1 person found this helpful

  • Overall
    4 out of 5 stars
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    4 out of 5 stars
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    4 out of 5 stars
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Solid Listen

Good story and narration!

MC wakes up without his memories in an empty hall that seams to go on forever. He quickly finds out that he is in some form off game/game-world and must fight for survival. Will he be able to figure things out before the game kills him?

This one was interesting.

I am looking forward seeing where the author takes things from here.

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1 person found this helpful

  • Overall
    4 out of 5 stars
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    3 out of 5 stars
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    5 out of 5 stars

Great story... Stiff narration... Clunky-@ss prose.

It says something that this story was good enough to overcome its many, severe, technical flaws.

Normally, I’d have returned any book that is so inundated with constant grammatical errors, incorrectly used words, and superfluous adjectives. It’s almost like the book was dictated by an adult to a ten year-old who then typed it into a Windows 2000 copy of Word, and then let “Clippy” auto-edit the entire manuscript.

Add to this a wooden narrator who consistently mis-pronounces 5th grade vocabulary words (for example “quench” as quelch, and “cuirass” as curry-ass), and the result should have been an unlistenable sh!t-sandwich.

However, I was very surprised to find myself listening all the way to the unsurprisingly abrupt and premature end of the audio-book. Looking back I’m still confounded by the mysterious alchemy that combined an initially non-sensical, but original LitRPG story with the aforementioned considerable flaws which still managed to result in an Audiobook that I would recommend to fans of the GameLit genre.

I’m still scratching my head....

I highly, highly recommend that the author does the bare minimum of asking his favorite Jr High English teacher to take a red pen to the next installment of this series, as well as asking the narrator to play the recording for his Mom, or girlfriend, or Uber driver... just so someone who speaks English as a first or second language has a chance to help him get the basic pronunciations right.

I will be personally disappointed (in a scolding parent kind of way) if the author doesn’t spend some more effort to tighten up the next book in the series.

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9 people found this helpful