
Oath of Nerull
A Dungeons & Dragons Novel
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Narrated by:
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Dolph Amick
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By:
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T. H. Lain
About this listen
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The book of the Official Advanced Dungeons and Dragons computer game.
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Featured Article: Roll for Initiative! 10+ Listens Worthy of Any Dungeons & Dragons Adventurer
With the release of the movie Dungeons & Dragons: Honor Among Thieves, the classic tabletop role-playing game (RPG) is being thrust into the forefront of culture yet again. D&D has been in our lives for more than 40 years, and millions of folks globally continue to explore new realms. But the franchise is not limited to dice, guidebooks, and miniatures—in addition to film, television, music, and beyond, D&D is a natural fit for the world of audio.
What listeners say about Oath of Nerull
Average customer ratingsReviews - Please select the tabs below to change the source of reviews.
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Overall
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Performance
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- Renan
- 01-21-17
Great story! The final battle is awesome!
Berek is a dwarf to be remembered and an well described cleric.
And what to say about the duel arcane? Although fought by low level casters it's still thrilling.
Finally a good description and characterization of the monks in Dungeons and Dragons world.
I truly recommend it!
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Overall
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- Ryan Simmers
- 06-15-24
A firm strike but lacking in finesse...
I thought this was a pretty standard Dungeons and Dragons fantasy novel; simply written, well read by the narrator (though gosh do I dislike small races having the highest voices - it just feels very weird) and solid in it's execution.
I feel like more time could be given to the characters of Brek, Nebin and Hennet. It's clear that Ember was the focus of the story, which was fine, but a bit more detail to these other characters would made them feel a little more substantial. I also thought the choice to have the kind of undead in the story they did interesting, especially when those creatures are typically very powerful in the narrative of the game. I wanted more death cult as well - more undead, more fell rituals and dark castings of magic.
I also feel like a return to the tournament in the middle of the action against the death cult was strange. It felt bizarre to have this very serious, terrible thing and then back to some goofy and oddly written spell duels. The romance between two characters was also unnecessary, I felt, since it distracted from their focus on the mission of overcoming the death cult but that's a personal preference.
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