The I/O Tower

By: David March Fleming
  • Summary

  • Greetings, programs! Welcome to the I/O Tower, a podcast for all things TRON, featuring interviews with creators of the classic film. I'm your host, David Fleming.
    Copyright 2019-2024
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Episodes
  • Chris Casady
    May 6 2022
    Greetings and welcome to The I/O Tower: a podcast for all things TRON. I'm your host, David Fleming. In this episode, I talk with TRON effects animator Chris Casady. Chris had recently finished work on Star Wars before joining the effects animation team on TRON where he crafted 55 effects shots! Chris animated sparks in tank battle scenes. He created electric echos from Flynn's body when the guard jabs him during the entry port scene. Chris did the long streak trailing the disc Tron catches behind his head! TRON was the film in which Chris honed his craft. He created sparks that fall with gravity. He made the scene where Sark's brains spill out after Tron defeats him — you will love Chris's telling of how he decided to do that! And remember Pac-Man in Sark's war room map? That was Chris! Join us as Chris recalls being at Disney, details his effects work for TRON, and closes by telling us about the intro video he made for TRON's 30th anniversary party. END OF LINE
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    Less than 1 minute
  • Bill Kroyer
    Jan 17 2022
    Greetings and welcome to The I/O Tower: a podcast for all things TRON. I'm your host, David Fleming. In this episode, I talk with TRON storyboard artist and computer image choreographer Bill Kroyer. Bill was working at Disney when Steven Lisberger lured him away to work as animator on "Animalympics" (1980), and from there was among the first to begin working with Steven on TRON. Bill describes how TRON was originally conceived of as a hand-animated feature, but once Disney signed on with a bigger budget, computer animation techniques quickly expanded the possibilities. Along with storyboard artists Jerry Rees and the legendary Jean "Moebius" Giraud, Bill had a blast storyboarding TRON. But the inclusion of computer-generated imagery presented the first-ever challenge of moving a story through both hand-drawn and computer-animated scenes seamlessly. To meet this challenge, Bill and Jerry developed a method of conveying 3-space movements of digital objects, writing thousands of numbers on a first-ever form of animation sheet for computer animators. After TRON, Bill worked on the similarly inspired "Automan" TV series, developing Automan's sidekick, Cursor - a character much like Bit from TRON! Bill shares many stories with us from his 40-plus years in Hollywood, including his time at MAGi/SynthaVision, Digital Productions, Kroyer Films, Rhythm & Hues, and Chapman University as head of their digital arts department. END OF LINE
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    Less than 1 minute
  • Harrison Ellenshaw, Part 3
    Aug 12 2021
    Greetings and welcome to The I/O Tower: a podcast for all things TRON. I'm your host, David Fleming. This is Part 3 in my three-part series with TRON associate producer and co-visual effects supervisor Harrison Ellenshaw. Harrison reflects on conceptual artists Syd Mead, Jean "Moebius" Giraud, and Peter Lloyd, and how their combined talent and vision for TRON was both intimidating and exciting. He describes the casting process, and the challenge of conveying the story of TRON to auditioning actors—a challenge not all would overcome. Harrison details many scenes, such as Jeff Bridges' improvised "big door", Flynn's Arcade, Dillinger's helicopter, and Wendy Carlos' iconic soundtrack. And Harrison was crushed that Yori's "love scene" was left out. We close the interview with funny voices on the set of TRON, and Harrison's film about making a film—"Stardumb (Dead Silence)". END OF LINE
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    Less than 1 minute

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