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Somnia Online: Books 1-3
- Narrated by: Andrea Parsneau
- Length: 36 hrs and 57 mins
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Publisher's summary
Discover the class you were born to play.
Wren, a seasoned healer, is dismayed when Somnia Online automatically assigns her character, Murmur, to the Enchanter class. Determined to overcome the unexpected setback, she assembles her guild, intent on the coveted number-one spot. Twelve keys stand between her and victory, but finding them is only part of the puzzle.
Armed with telepathic abilities, Murmur rises to the challenge. However, old rivals have followed her to Somnia Online, desperate for revenge. Intricate quest lines become more dangerous as NPCs absorb powerful artifacts, and Murmur begins to wonder just what sort of AI controls the world.
Murmur questions her sanity as the real and virtual worlds mesh together. Everyone is keeping secrets from her, even the AI, and Murmur’s determined to uncover them.
#2
As Murmur reels in the wake of the secret her friends tried to keep, her grip on what is real and what is virtual begins to slip. What's more, she's no longer sure who she can trust.
Stalked across the continent by a rogue with a vendetta, Murmur is forced to dig deep and develop her abilities before she finds a knife in her back.
Suspicion surrounds the AIs as well. Their behaviors are too human, their reports too perfect. Shayla and Laria must uncover the truth before the system raises concerns and Murmur is lost forever.
#3
Somnia is evolving, and Murmur is confronted with enemies both old and new. She must lead her guild, Fable, through a dungeon filled with riddles and puzzles to claim the first of 12 keys required to achieve victory. But things are not as they seem: Glitches abound, enemies rally against Fable, and unexpected threats move in the shadows.
As the system becomes increasingly complex, Laria and Shayla battle through mismatched coding, and Storm Corp discovers they’ve left some anomalies in the game out of their reports. Anomalies like Wren. With the report deadline looming, and errors riddling the system, Laria’s house of cards is about to come crashing down.
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Two years after his parents' sudden disappearance, Ben Greenwood stumbles upon a cryptic letter that could shed some light on their whereabouts. But before he can track them down, he'll need to find the mysterious organization that sent the letter: The Royal Institute of Magic. To succeed, Ben will have to navigate a land filled with fantastic creatures and spellshooters, where magic can be bought and sold, to unravel an ancient family secret that could hold the key to defeating an evil the institute has been fighting for the last 500 years.
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What a fantastic tribute to Kloss
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A Power Renewed
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Out of the smoldering ruins of the war in heaven Archangels Raphael and Michael cannot believe the agreement made between God and his morning star, Lucifer. Unwilling to either destroy the fallen angel or leave him with a free hand upon the world, God sets in motion a struggle that will span the millennia from creation to present day. Two Sentinels are invested with the ability to bend the laws of creation to their will and each represents the primal forces of order and chaos.
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A New Type of Super Hero - Most Excellent!!!
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Supernatural Bounty Hunter isn't the sort of thing you see on LinkedIn. But with a rare type of magic like mine, I don't have many options. Dangerous or not, the job is mine. And it was going fine, until an old-as-sin vampire stole my mark, and with it, my pay day. Knowing I'm poor and desperate, he has offered me a job. I'll have to work by his side to help solve a top secret case. Everyone knows not to trust vampires. Especially a hot elder vampire.
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Entertaining New Series
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InterWorld
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Joey Harker isn't a hero. In fact, he's the kind of guy who gets lost in his own house. But then one day, Joey gets really lost. He walks straight out of his world and into another dimension. Joey's walk between the worlds makes him prey to two terrible forces: armies of magic and science who will do anything to harness his power to travel between dimensions.
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A good listen
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Guild Master
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Morgan used to be a pretty normal guy. He went to college by day and played online games by night, leading his guild into new conquests - until he got hit by a car and a dude wearing a wet suit appeared in front of him. The man offered him a new chance at life in a world he had created, a world with similar rules to the games Morgan loved to play. There is the promise of great rewards and power, he says, if Morgan manages to complete the Tower of Power.
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YA novel
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By: Ivan Kal
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The Bathrobe Knight: Volume 1
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Story
Darwin, a video game addict, is sitting in his bathrobe and slippers playing his favorite MMO on a Christmas night when an uninvited guest breaks into his house to steal his belongings. After the scuffle is over he finds himself transported into one of the sword and magic RPG-style MMOs that he has always loved to play, albeit one he has never heard of, where he has to overcome trials and tribulations at every turn as he fights for his life alongside new companions.
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Pleasantly surprised!
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By: Charles Dean
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Gamer for Life
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Seamus is facing life in prison without parole. While doing his time, he's given an option by the Department of Justice and the biggest virtual game maker around, Mindblown Entertainment. If he will help them test long-term immersion, he will get the chance to play the latest game from Mindblown - Alpha World. All he has to do is sign away his legal rights and sign an NDA.
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one foot in LitRPG the other in erotica
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Thornbear
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Gram lives in the long shadow cast by his father, the late hero Dorian Thornbear. Struggling to find his place in a world where politics and wizardry appear to have replaced the need for men of might and main, he must make his own mark. Trapped within the seemingly safe confines of Castle Cameron, Gram faces both love and tragedy. His choices will not only define himself but serve to remind others of his family's legacy and the reason only a fool threatens those a Thornbear protects.
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An excellent story by an exceptional author
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The Ruin of Kings
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Kihrin is a bastard orphan who grew up on storybook tales of long-lost princes and grand quests. When he is claimed against his will as the long-lost son of a treasonous prince, Kihrin finds that being a long-lost prince isn't what the storybooks promised. He also discovers that the storybooks have lied about a lot of other things, too: dragons, demons, gods, prophecies, true love, and how the hero always wins. Then again, maybe he’s not the hero, for Kihrin is not destined to save the empire. He’s destined to destroy it.
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Amazing
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Invasion
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The world had become used to the metahumans - people sometimes perfectly ordinary, but sometimes quite extraordinary in appearance - who mostly worked with their governments as high-powered peace officers, fighting crime, and sometimes fighting rogue metahumans who had become super-criminals. Then that comfortable world ended in just one terrifying day.
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It's ...okay.
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WebMage
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Ravirn is not your average computer geek. A child of the Fates - literally - he’s a hacker extraordinaire who can zero in on the fatal flaw in any program. Now that 21st-century magic has gone digital that makes him a very talented sorcerer. But a world of problems is about to be downloaded on Ravirn - who’s just trying to pass his college midterms. Great Aunt Atropos, one of the three Fates, decides that humans having free will is really overrated and plans to rid herself of the annoyance....
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not what i was expecting
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The Nate Temple Series: Books 0-3
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My name is Nate Temple, and I’m secretly a wizard. I ride a foul-mouthed unicorn, I drink with Achilles, and I’m pals with the Four Horsemen. I’ve even cow-tipped the Minotaur. I understand the theory of following the rules...I’m just not very good at the application. Because rules were meant to be broken, and St. Louis has a bit of a supernatural infestation these days. Someone should probably be keeping an eye on these things -and probably an eye on me, too. Before I blow up another building...or three.
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Basically Batman with lizard brain
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Finn Fancy Necromancy
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Finn Gramaraye was framed for the crime of dark necromancy at the age of 15 and exiled to the Other Realm for 25 years. But now that he's free, someone--probably the same someone--is trying to get him sent back. Finn has only a few days to discover who is so desperate to keep him out of the mortal world and find evidence to prove it to the Arcane Enforcers. They are going to be very hard to convince since he's already been convicted of trying to kill someone with dark magic.
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Witty New Fantasy Voice
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By: Randy Henderson
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- By Kindle Customer on 06-03-24
By: Azrie
What listeners say about Somnia Online: Books 1-3
Average customer ratingsReviews - Please select the tabs below to change the source of reviews.
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- Laura
- 06-21-23
No words
So good im hooked binging on tje whole series a must read for all rpg gamers
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- JB
- 09-06-22
great plot, horrible characters
I really like the plot and premise of this series. however, the characters are insufferable. two-dimensional and never get their shit together. is this what the author thinks people are like? how does this series take place over two weeks and have any of these characters remotely rational? where is the complete emotional breakdown and grievance of the MC? oh, it happened in a paragraph. I am so torn on continuing this series.
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- Kelly
- 09-13-22
Awesome series
I was grateful when the first three books got put together I started the series and haven't been able to put it down
that being said the end of book 3 rockets you off a cliff where your only parachute is to go and get the fourth book. and I'm still working on that part
highly recommend narration is also on point as always for Andrea
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- Chris
- 07-16-23
A few things I didn't care for...
Overall, this is an entertaining book. The group makeup is interesting. I like some of the classes, they seem unique. The biggest downers are:
1. She snaps at her friends so much. Like, I get she is dealing with a lot, but man does she treat several of them like trash. "Oh, my bad. Soz, I won't do it again!" Then two sentences later she is back to being an uber bish.
2. How do all her main friends just happen to be able to play the entire day every day? Like, really? You just all happened to have leave/vacation/downtime you could take? The rogue has a daughter. He doesn't take time to see his family at all? The others MIGHT be college age, but you expect me to believe that they all also just happen to have parents wealthy enough to cover their schooling and are willing to let them basically live inside of a video game for the summer and not get a job to help out? Really? Even the ones that do have money will often make their kid help out with spending money over the summer. This aspect of all of this story is the most unbelievable.
"Your parents were in your room when I logged off..." Why didn't she ask them about talking to Ren and what all they had said? Why wouldn't she have told them Ren could hear parts of what they were saying while in-game? It doesn't make any sense, she is supposedly so worried about getting Ren out, but keeps HUGE information from the people working on things from the outside? Really?
The constant introspection and whining is irritating af.
Lastly, the voice the narrator chose for the game voice or w/e just grinds on my nerves. It is too high-pitched.
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