
Six Moons, Seven Gods
The Legends of Baelon, Book 1
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Narrated by:
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Robert A. Walker
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By:
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Robert A. Walker
About this listen
“One must be careful practicing deception. The easiest to deceive will always be one’s self.”
The skilled thieves of the Takers Guild plot to overthrow the kingdoms of Baelon, but when their plans are thwarted by a prescient woman and her brooding daughter, they must turn to the League of Assassins for assistance.
Meanwhile, retired royal guard Rolft Aerns returns to the palace of King Axil with an old score to settle. When they all cross paths–and swords–in the dark shadows of Fostead’s south end, nothing is as it seems, and the murder count rises quickly.
The long fingers of the Guild reach everywhere, and one overly ambitious thief is all it takes to spark a chain of events that will haunt the world of Baelon for many years to come.
Six Moons, Seven Gods is book one in The Legends of Baelon.
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What listeners say about Six Moons, Seven Gods
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- Victor @ theAudiobookBlog dot com
- 04-02-25
Captivating story in a promising new series
Six Moons, Seven Gods is a fantastic first chapter and an excellent introduction to the acclaimed fantasy series The Legends of Baelon by multi-award-winning author – and in this case, also extremely talented narrator – Robert A. Walker. The series is already gaining recognition and a lot of awards from literary professionals in the fantasy world, but I know we audiobook listeners experience things differently, so this review is for those curious about how the audiobook version presents itself.
Without giving too much away, I can say that the story is very well written, follows multiple characters, and is set in the kingdoms of Baelon. From thieves to kings, from secret guilds to assassins, everyone has a role to play in this captivating adventure filled with mystery, intrigue, and secrets.
I had a great time listening to this audiobook, and I am eagerly awaiting the release of Two Crowns, Three Blades, Book 2 in The Legends of Baelon series. Six Moons, Seven Gods is extremely entertaining and immersive as an audiobook because Mr. Walker is not only a terrific author but also a very good narrator. He reads in a pleasant and engaging way, bringing the story to life and assigning distinct voices to each of the main characters, which makes dialogues flow naturally and adds depth to their personalities.
I always find it fascinating to hear authors narrate their own books, as they have an intimate understanding of their characters and world. In this case, things worked out more than satisfying, as Mr. Walker’s performance enhances the story rather than just delivering it.
The audio quality is solid, with clear and well-balanced sound. While there are a few small background noises here and there, they are minimal and do not detract from the experience in any way.
It is always nice to find new fantasy audiobooks, but it is rare to discover ones that are as good and as original as this one. This is not just a good audiobook but a great one, sure to delight and please fantasy fans around the world. I truly hope this series will continue to entertain us for many years to come.
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- AudioBookReviewer
- 04-04-25
Complex, Highly Immersive
The Takers Guild plots to overthrow Baelon’s kingdoms, but a prescient woman and her daughter force them to seek help from the League of Assassins. Meanwhile, retired royal guard Rolft Aerns returns to King Axil’s palace to settle an old score. When their fates collide in Fostead’s shadowy south end, betrayal runs deep, bodies fall, and a single ambitious thief sets events in motion that will haunt Baelon for years.
Robert A. Walker masterfully crafts both the world and its characters with deliberate care, showcasing his storytelling expertise with remarkable clarity. His immersive world-building, explored through rich, multidimensional characters, deepens the listener’s connection to the tale. The dialogue is authentic and engaging, while the action is vividly detailed, creating a dynamic and immersive experience. Each plot twist is seamlessly executed, ensuring a cohesive and satisfying narrative.
As both author and narrator, Walker delivers an exceptional performance, bringing his story to life with a rare depth of understanding. While many authors possess an intimate connection with their work, few translate that intimacy into such a compelling and enriching listening experience. His narration enhances every element of the story, making the characters and world feel truly alive.
This audiobook is an enthralling journey, captivating from start to finish, leaving listeners reluctant to reach the final chapter.
There were no issues with the sound or quality of the audiobook.
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- Mark
- 03-11-25
Six Moons, Seven Gods
Robert Walker’s Six Moons, Seven Gods is a rich fantasy in a medieval style setting filled with royal intrigue, ruthless ambition, and a vast array of characters from shady thieves to knights and kings. A moderately slow-burning story but one that kept me hooked all the way through. It’s a story of vengeance, of revenge, of honour and of loyalty.
Honour amongst thieves and loyalty to their guild of thieves, and honour and loyalty to the crown and those they were sworn to protect. The Takers Guild has its sights set on a quiet conquering of the land by getting rid of the monarchy and replacing it with a democracy of sorts. This is to let them get away with even more thievery and the sort of underhanded dealings a guild like the Takers Guild would get up to.
We get a rather dark look at the harsh life the guild has on offer as overseer Reynard Rascall (great name for a thief!) and his enforcer, Spiro, hand out brutal justice to those who fail to meet their obligations. Someone is skimming off the top, and Reynard needs to put a stop to that lest he too be on the receiving end of the guild’s ire. When they go to investigate, this kicks off a series of events that intersect with the guild’s master plan.
Meanwhile, former Kings guard Rolft is hunting down those responsible for the death of a princess he was sworn to protect, and the death of her mother shortly thereafter. This throws a metaphorical spanner into the Machiavellian plans of the guild, in particular after he saves the life of a young woman, Sibble, a friend of the late princess whose mother may be the key to saving the kingdom and thwarting the guild.
The story itself doesn’t follow a single viewpoint, instead we follow multiple perspectives throughout. This took a little getting used to for me as there were quite a few to follow, but it meant we got depth through the characters instead of exposition or info-dumps. The dialogue between characters was something I made a particular note of, particularly between Reynard and Spiro. Their back-and-forth banter and sharp-tongued jibes made these two bad guys hard not to like, and I could feel the history they shared ran deep.
The crossover of all the plans and counterplans makes for a complex storyline that is intricate and woven together yet not one I had any trouble following. So many different schemes all intersecting send the body count rocketing up. The story is well paced so even the action scenes seem deliberately measured but not so that it drags but instead weighted to capture the mood behind the scenes perfectly.
The audiobook is narrated by the author, Robert Walker, and he did a surprisingly good job. So often author-narrated books can suffer as narration is an artform in itself, so I am often wary of these, but the characterisation and the voices Walker lends to the various players was excellent. I noted a few minor issues with the production with background sounds creeping in occasionally, but nothing major or any that pulled me of out of enjoying the story.
Overall, a complex and character-driven fantasy in a richly detailed world. A cast of interesting characters and plenty of scheming, murder and intrigue in a medieval-style kingdom that kept me listening late into the night. Highly recommended for a listen that won’t disappoint.
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