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How to Play Dungeons & Dragons
- Step by Step Guide for Beginners
- Narrated by: Katy Paulson
- Length: 3 hrs
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Publisher's summary
In many ways, there has never been a better time to get into Dungeons & Dragons. More people are playing the game now than ever before, and along with that expanded player base has come a wealth of new ideas and content that, thanks to the internet, can be easily disseminated amongst the player base.
It excites me to see so many people I would never have expected to have an interest in this incredibly nerdy hobby not only give it a try, but find that it can be more than a fun pastime that provides them with momentary escapism, and can actually add value and meaning to their life and relationships. It is my hope that this is your experience with this game, as it has been mine.
Now get out there. Adventure is waiting.
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On the one hand we aren’t surprised by the uncertainty of everyday life, but on the other we believe that success can be analyzed and planned for. It is a revealing paradox. The implications are explosive and they obliterate every common-sense notion we have about strategy and planning. The Click Moment is about two very simple but highly provocative ideas.
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Outstanding book!
- By Anilyn Karel on 08-26-24
By: Frans Johansson
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The Essence of Budo
- A Practitioner's Guide to Understanding the Japanese Martial Ways
- By: Dave Lowry
- Narrated by: Brian Nishii
- Length: 6 hrs and 20 mins
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The study of budo, or the Japanese martial arts for self-cultivation, is a lifelong path toward perfection of character. Here, Dave Lowry, a sword master who has practiced and taught budo for over 40 years, addresses the myriad issues, vagaries, and inconsistencies that arise for students of karate-do, judo, kendo, kenjutsu, aikido, and iaido as their training develops.
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I've heard about dao of Japanese fighting arts
- By Dr. William Kennedy, psychologist and self-protection trainer on 04-17-21
By: Dave Lowry
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The Immortal Game
- A History of Chess
- By: David Shenk
- Narrated by: John H. Mayer
- Length: 8 hrs and 5 mins
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Why has one game, alone among the thousands of games invented and played throughout human history, not only survived but thrived within every culture it has touched? What is it about its 32 figurative pieces, moving about its 64 black and white squares according to very simple rules, that has captivated people for nearly 1,500 years? Why has it driven some of its greatest players into paranoia and madness, and yet is hailed as a remarkably powerful intellectual tool?
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Buy in print
- By Ivy Reisner on 08-30-11
By: David Shenk
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Smart Thinking
- Three Essential Keys to Solve Problems, Innovate, and Get Things Done
- By: Art Markman
- Narrated by: Sean Pratt
- Length: 7 hrs and 11 mins
- Unabridged
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Think smart people are just born that way? Think again. Drawing on diverse studies of the mind, from psychology to linguistics, philosophy, and learning science, Art Markman, Ph.D., demonstrates the difference between "smart thinking" and raw intelligence, showing listeners how memory works, how to learn effectively, and how to use knowledge to get things done. He then introduces his own three-part formula for listeners to employ "smart thinking" in their daily lives.
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I feel asleep in class
- By Lee on 12-14-12
By: Art Markman
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The Art of Strategy
- A Game Theorist's Guide to Success in Business and Life
- By: Barry J. Nalebuff, Avinash K. Dixit
- Narrated by: Matthew Dudley
- Length: 17 hrs and 2 mins
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Game theory means rigorous strategic thinking. It’s the art of anticipating your opponent’s next moves, knowing full well that your rival is trying to do the same thing to you. Though parts of game theory involve simple common sense, much is counterintuitive, and it can only be mastered by developing a new way of seeing the world. Using a diverse array of rich case studies - from pop culture, TV, movies, sports, politics, and history - the authors show how nearly every business and personal interaction has a game-theory component to it.
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Completely misleading title
- By Motorjaw on 01-28-15
By: Barry J. Nalebuff, and others
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The Great Mental Models
- General Thinking Concepts
- By: Shane Parrish
- Narrated by: Shane Parrish
- Length: 3 hrs and 23 mins
- Unabridged
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The Great Mental Models: General Thinking Concepts is the first book in The Great Mental Models series designed to upgrade your thinking with the best, most useful and powerful tools so you always have the right one on hand. This volume details nine of the most versatile all-purpose mental models you can use right away to improve your decision making, your productivity, and how clearly you see the world.
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A dissapointing debut
- By Peter on 04-14-19
By: Shane Parrish
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Pitch Anything
- An Innovative Method for Presenting, Persuading, and Winning the Deal
- By: Oren Klaff
- Narrated by: Stephen Bowlby
- Length: 6 hrs and 14 mins
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When it comes to delivering a pitch, Oren Klaff has unparalleled credentials. Over the past 13 years, he has used his one-of-a-kind method to raise more than $400 million—and now, for the first time, he describes his formula to help you deliver a winning pitch in any business situation. Whether you're selling ideas to investors, pitching a client for new business, or even negotiating for a higher salary, Pitch Anything will transform the way you position your ideas.
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Brilliant!
- By Julia Frank on 08-09-24
By: Oren Klaff
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Die Empty
- Unleash Your Best Work Every Day
- By: Todd Henry
- Narrated by: Todd Henry
- Length: 5 hrs and 30 mins
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Most of us live with the stubborn idea that we'll always have tomorrow to do our most important and valuable work. We fill our days with frantic activity, bouncing from task to task, scrambling to make deadlines and chase the next promotion. But by the end of each day we're often left asking ourselves "did the work I do today really matter?" We feel the ticking of the clock, but we're stuck in first gear, unsure of the path forward and without a road map to guide us.
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Deeeeep sigh. And a tired one at that.
- By Oliver Nielsen on 12-25-13
By: Todd Henry
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The Impact Equation
- Are You Making Things Happen or Just Making Noise?
- By: Chris Brogan, Julien Smith
- Narrated by: Chris Brogan, Julien Smith
- Length: 6 hrs and 41 mins
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Three short years ago, when Chris Brogan and Julien Smith wrote their best seller, Trust Agents, being interesting and human on the Web was enough to build a significant audience. But now, everybody has a platform. The problem is that most of them are just making noise. In The Impact Equation, Brogan and Smith show that to make people truly care about what you have to say - you need more than just a good idea, trust among your audience, or a certain number of followers.
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Almost as good as Contagious
- By Bruce on 05-15-13
By: Chris Brogan, and others
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The Negotiator in You: In Life
- Tips to Help You Get the Most of Every Interaction
- By: Joshua N. Weiss
- Narrated by: Joshua N. Weiss
- Length: 36 mins
- Unabridged
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Negotiation is a skill people need to use every day. In this audio exclusive, learn the negotiation skills required to navigate difficult situations that arise in everyday life. From buying a car to purchasing a home, one needs to know how to effectively negotiate, especially when the other party is a seasoned professional. Harvard professor Joshua N. Weiss, PhD, gives us to tools to negotiate when we have a major stake in the game or when we're perceived as the "weak consumer."
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Quick but insightful
- By Amazon Customer on 12-26-23
By: Joshua N. Weiss
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Little Bets
- How Breakthrough Ideas Emerge from Small Discoveries
- By: Peter Sims
- Narrated by: John Allen Nelson
- Length: 5 hrs and 2 mins
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What do Apple CEO Steve Jobs, comedian Chris Rock, prize-winning architect Frank Gehry, the story developers at Pixar films, and the Army Chief of Strategic Plans all have in common? Best-selling author Peter Sims found that all of them have achieved breakthrough results by methodically taking small, experimental steps in order to discover and develop new ideas.
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Useful approach, not for everyone
- By Tad Davis on 08-15-11
By: Peter Sims
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The Danaher Diaries, Volume 2
- 100 More of John Danaher’s Musings on Learning, Teaching, Strategy, and Mastery
- By: Heroes of the Art
- Narrated by: David Sweeney-Bear
- Length: 2 hrs and 30 mins
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Ready to return to the mats? New concepts, new stories, and more brilliance from the leading mind in Brazilian jiu-jitsu can be found in the follow-up to the surprise 2019 hit. This is the perfect companion for your BJJ journey. Short, thought-provoking entries can be listened to as you sit in the parking lot before the gym opens, or after class when you're reflecting on training. Be a fly on the wall in the famous blue basement as you study with the kingmaker to champions like Gordon Ryan, Garry Tonon, and Georges St-Pierre.
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The back control section.
- By Anonymous User on 06-24-24
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A fantastic resource for all GM's
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Audible Got this RIGHT - Chapters have names!
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Did you like the first one? You’ll love this
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Up your game with everything you need to run your next tabletop roleplay game with expert advice, gameplay guidance, and playable content from RPG expert James D’Amato.
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Great info for (this) new GM
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Did you like the first one? You’ll love this
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Great info for (this) new GM
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Slaying the Dragon
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The original Dungeons & Dragons released by TSR (Tactical Studies Rules) in 1974 created a radical new medium: the role-playing game. For the next two decades, TSR rocketed to success. But by 1997, a series of ruinous choices and failed projects brought TSR to the edge of doom—only to be saved by their fiercest competitor, Wizards of the Coast. Unearthed from Ben Riggs’s own adventurous campaign of in-depth research, interviews with major players, and acquisitions of secret documents, Slaying the Dragon reveals the true story of the rise and fall of TSR.
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Solid D&D Adventure in the Classic TSR Mode
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The world is a dangerous place—especially when you’re up to no good. Whether you’re a rampaging monster, a calculating mastermind, or the current possessor of the Golden MacGuffin, someone’s going to come at you. In How to Defend Your Lair, gamemaster Keith Ammann pulls back the curtain on an underrated but crucial part of any tabletop roleplaying game: the theater of battle. Say goodbye to encounters in randomly generated dungeons and hello to a game in which where the fight takes place is just as important as who is doing the fighting.
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5 stars all around, but…
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Welcome to Dungeon Academy, where monsters and creatures train for the dark world that awaits just beyond the dungeon walls! But Zellidora “Zelli” Stormclash is a bit - different. She’s the one thing monsters and creatures of the Forgotten Realms fear the most: Zelli is a human! Knowing she’ll never be accepted, Zelli’s parents disguise her as a minotaur in hopes she’ll blend with the academy’s monstrous surroundings. Zelli does her work, keeps to herself, and becomes “invisible” to everyone.
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Slow and ridiculous
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Empire of Imagination
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Kobold Guide to Roleplaying
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There’s a reason it’s called a tabletop roleplaying game. Taking on the personae of different characters in the story brings a richness and depth to the experience and can make your game sessions exciting and memorable. But how can the poor, harried Game Master wrangle a whole slew of unique personalities on top of all the other work that goes into preparing each week? The Kobold Guide to Roleplaying has the answers you seek.
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Ugh.
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In Of Dice and Men, David Ewalt recounts the development of Dungeons & Dragons from the game’s roots on the battlefields of ancient Europe, through the hysteria that linked it to satanic rituals and teen suicides, to its apotheosis as father of the modern video-game industry. As he chronicles the surprising history of the game’s origins (a history largely unknown even to hardcore players) and examines D&D’s profound impact, Ewalt weaves laser-sharp subculture analysis with his own present-day gaming experiences.
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Interesting Topic, but Terrible Execution.
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Even if you’ve never played Dungeons & Dragons, you probably know someone who has: the game has had a profound influence on our culture, and 2014 marks the intriguing role-playing phenomenon’s 40th anniversary. Released decades before the Internet and social media, Dungeons & Dragons inspired one of the original nerd subcultures and is still revered by more than 30 million fans. Now, the authoritative history and magic of the game are revealed by an award-winning journalist and lifelong D&D player.
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Connection
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Designers & Dragons: The ’70s is a comprehensive picture of the beginnings of the RPG industry. This second edition expands the original single book into a series of four, and we’ve added over 50,000 new words to this volume alone. Learn about the colorful history of TSR and the wave of D&D inspired games (and gaming companies) to follow, and dip your toes into war gaming trivia. Regardless of your gaming background, Shannon Appelcline’s meticulously researched history won’t disappoint.
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the forgotten realm of where RPGs arize
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Tabletop Role-Playing Therapy
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Across the globe, therapists are using tabletop roleplaying games (RPG) such as Dungeons & Dragons as a part of their practice. This book provides an overview of what RPGs are and what makes them such an effective and powerful tool for therapy. By examining research on gaming, flow, immersion, and role-play, listeners will gain a better understanding of the theoretical underpinnings and how to skillfully and ethically use RPGs in their own practices.
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Excited for the Future!
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By: Megan A. Connell
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Game Wizards
- The Epic Battle for Dungeons & Dragons
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When Dungeons & Dragons was first released to a small hobby community, it hardly seemed destined for mainstream success—and yet this arcane tabletop role-playing game became an unlikely pop culture phenomenon. In Game Wizards, Jon Peterson chronicles the rise of Dungeons & Dragons from hobbyist pastime to mass market sensation, from the initial collaboration to the later feud of its creators, Gary Gygax and Dave Arneson.
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Nice and grounded
- By Anonymous User on 06-22-22
By: Jon Peterson
What listeners say about How to Play Dungeons & Dragons
Average customer ratingsReviews - Please select the tabs below to change the source of reviews.
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- Glen Knowles
- 10-12-22
want to play
wish I had her as my first DM, I ended up getting kicked out do to an anxiety attack and cause I did have discord. but I hope to be able to play
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- Sebastian Wood
- 10-25-23
I guess it's good for beginners?
pretty sure it's an AI reading. I don't know any human that uses those kind of inflections while speaking. alright for a very basic understanding.
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- Ken Gagne
- 10-18-22
A good primer
I haven’t played Dungeons & Dragons in 20 years, and this book was an effective summary of everything I’ve missed. I thought yet another book about the game would just complicate matters, but this is a good guide to what you need to buy and what you need to know. I got a little lost in some of the chapters dealing with arithmetic and calculations, which I don’t think translate well to audio, but I’m sure I can pick that up at the table. I enjoyed the narration and would certainly listen to another book by this voiceover artist.
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2 people found this helpful
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- AudioBookReviewer
- 08-11-22
Detailed yet Simple Instructions to play
This is a comprehensive and complete guide for beginners to learn how to play the popular yet mysterious game of Dungeons and Dragons. Well explained this is a must-have for all beginners looking to learn and experience the game.
The author, Charles Goodwill, provides a simple step-by-step guide on how to play, the reason behind the game, and how to have fun! Clearly laid out, the instructions are engaging and informative.
The narrator, Katy Paulson provides the narration of the guide in pleasant soothing tones making the instructions clear to understand. She spoke clearly and with enthusiasm.
The instructions were well delivered with clarity.
There were no issues with the production or quality of this audiobook.
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- B d
- 04-15-23
the narrator almost ruins it
the book is fine, but the narrator sounds like a preschool teacher. almost unbearable
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- Agent X13
- 04-05-23
A good start
This is not meant to explain everything to do with D&D, rather it's meant to help you feel comfortable joining a D&D campaign for the first time. it does a good job at this!
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- Carrie
- 06-15-23
awesome stuff
I have been playing since the late 70s and I loved this book. it very well done and I highly recommend it
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- David K. van Hoose
- 10-18-23
A fun how to play book
As a D&D player since the early days of 1976. I will say that I got reminded about the early years of D&D, and learned more about the current version. I highly recommend the book.
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- Drew Winningham
- 06-08-24
Helpful primer, odd narrating style
I found the content of the book very helpful as an overview before I dip my toe in the water with the players handbook. It was also helpful for determining whether my kids are too young to play dungeons and dragons at their current ages.
One constructive comment regarding this title for future editions: The narrating style did not follow a conversational tone. Rather, it sounded bright and sunny like an infomercial, or maybe just that the narrator had not tried other ways to say a given sentence. It certainly was not a barrier to listening to the book, just felt a little odd.
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- jessileigh
- 08-11-22
Great Introduction to Dungeons and Dragons
Great starting point. Gave me the understanding needed to prepare for games with my sons. Highly recommended!
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