
Dungeon Hacks
How NetHack, Angband, and Other Roguelikes Changed the Course of Video Games
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Narrado por:
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Mike Rylander
In 1980, computers were instruments of science and mathematics, military secrets and academia. Stern administrators lorded over sterile university laboratories and stressed one point to the wide-eyed students privileged enough to set foot within them: Computers were not toys.
Defying authority, hackers seized control of monolithic mainframes to create a new breed of computer game: the roguelike, cryptic, and tough-as-nails adventures drawn from text-based symbols instead of state-of-the-art 3-D graphics.
Despite their visual simplicity, roguelike games captivate thousands of players around the world. From the author of the best-selling Stay Awhile and Listen series, Dungeon Hacks introduces you to the visionaries behind some of the most popular roguelikes of all time and shows how their creations paved the way for the blockbuster video games of today - and beyond.
©2015 David Craddock (P)2015 Audiobooks.comListeners also enjoyed...




















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I would have loved to read more about what became of these developers. Where did they work after that? Did their formative years working on Rogue, Hack, NetHack, Moria, Angband, and such have much influence on their professional careers? I think the book could have explored more of the modern Roguelike games beyond ADOM, not from listing games after games, but how Rogue and its successors influenced more titles beyond just Diablo or FTL.
Overall I still enjoyed the book. It's an interesting account of a niche segment of computer and gamedev history and definitely a recommended read for anyone involved in RPG or Roguelike/lite game development.
Interesting history of Rogue and other roguelikes
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awesome!
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A nostalgic look at an accidental classic
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Excellent
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Avid Dungeon Crawl Stone Soup, Nethack and Angband player.
Awesome insight into the history of Roguelikes.
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