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Connection Unknown

By: Michael Chatfield
Narrated by: Mikael Naramore
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Publisher's summary

Luke Tavares has dreamed of joining the vast gaming guilds of the hypernet. After recently graduating high school, his parents have given him the same ultimatum as his siblings: He has one month to get a job to pay for his air, gravity, and water aboard the Dahlia.

The freighter needs more hands, but Luke doesn’t want to be a trader-ship engineer. In Sphere World, he can mine asteroids, build bots, and make weapons to fuel the system-wide war between nodes.

As a free player, it is his own credits on the line. But when his opponents are the very guilds that he wishes to join, he’s going to have to use every trick he knows to win.

©2022 Michael Chatfield (P)2023 Michael Chatfield
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What listeners say about Connection Unknown

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What Military SF should be

This is what Military SF should be. Fast paced with plenty of action and strategy. Looking forward to finding out what happens next. Well written and very well performed. Worth the time and credit to listen.

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good find

I was surprised to find a book of such quality with so few reviews. it kept me engaged throughout even if the battle scenes were a bit drawn out, confusing, and often times unnecessary. for example, the author spent over an hour in a simulated battle that seemed to have no baring on the plot, was just used to throw in lots of action. all the comm chatter was confusing and distracting. but overall, creative tactics and interesting plot arc. ending was a bit predictable for me, but others might not have seen it coming. narration was great!

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Very good!

The author continues to solve military situations in very interesting ways. I found the book pacing to be slow in certain parts but never let me become disengaged. Can't wait to listen to the second book.

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Worth the Credit

I'm excited to see what happens in the next book. if the blurb sounds good, then I recommend getting it.

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Great if you were talking about an indie game.

Author thinks this video beats Tetris. That’s true but it’s not some mega video game. There’s nothing to be excited about in this game. No hook to it and even the numbers aren’t great. 200k players doesn’t seem like enough to affect anything. Right now Palword is the biggest hit it has 1 million players. The second most popular game on steam. Those are note worthy numbers not 200k in a world 200 years from now. Also beside realism aka every quality any author writes about in this sorta book. It’s only other “hook” is that people sell items for real life money. The characters are astounded at it. But like it’s common place right now. How can future players marvel at something so simplistic. And that’s the issue for me. The game has no attractive qualities for a gamer like myself. You basically just land, shoot and loot. No story, no quest no substance. There’s no mythical adventure just everyone is in a robot. Even the central point that the MC will fund his life with the game is less than gratifying. I’m sure he’ll get there but if I made half my rent and then spent it the very next day on the game I’d be pissed and quit. So there is no way to connect with the MC. He’s not a serious gamer. He dies six times in the very beginning without any display of any talent. The author seems to think a serious gamer is someone who plays a lot of video games. That’s completely false. We call those casual gamers. I’m a casual gamer. If you want me to believe the MC is the best gamer since sliced bread make him seem better than I would be. A serious gamers plays, studies, breaths only one game at a time. He/She gives it 120%! They are sharpshooters and excel at tactical movement. Author needs to quit playing Tetris or Freecell and needs to spend a month dedicated to some hard core game. Like apex or league of legends.

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