
The Pixel Storyteller
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512
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Video games have come a long way since "Tennis for Two" in 1958. Since then games have been played in arcades, in our homes, on the go, by ourselves and with our friends. We've fought zombies, robots, and turtles. We've explored sprawling medival landscpaes and underwater cities. And for many of these games, there's a story behind them. When most people hear "Storytelling through video games," they'll usually think of it as a recent thing; large hyper realistic projects that play more like movies. But stories in video games -both in their mechanics and their development- go a ot deeper than one might assume. I am 512, and I'm here to tell you the stories of these games, as well as provide some insight on their design and show the impact a game can have.
Johan Harworth 2025-
Jul 7 202537 m
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