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Saving Throws

Saving Throws

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On this episode of Roll Factory, we’re switching from active to reactive, and learning the whys, whens, and hows of Saving Throws in Dungeons & Dragons 5th Edition.
We're joined by E.B. Updegraff, CEO and game designer at online video game company Hatchlings.
Next time on Roll Factory, we’ll start our look at the individual Saving Throws, beginning with the Strength Save
For our past adventures, or to join the campaign, search and subscribe to Roll Factory wherever you get podcasts.
If you enjoyed this episode, please help us grow our audience. Tell a friend, leave us a review, or tag the show in a post: we’re on social at RPGRollFactory, and our website is rpgrollfactory.com.
Send your questions, concerns, corrections, disputations, guest suggestions, and elaborate escape plans by email to rollfactory@particulatemedia.com.
The music in this episode is by Arcane Anthems.
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