Episodios

  • Summer Reading List 2025 (S4E24)
    May 18 2025
    Join us for the Lair of Secrets' annual summer reading list! We run down a few of the books on our respective lists, but we're always looking for more! Featured in this episode are: Red Sonja Consumed by Gail Simone When the Moon Hits Your Eye by John Scalzi Cold Eternity by S.A. Barnes Space Opera by Catherynne M. Valente Infinite Archive (The Midsolar Murders #3) by Mur Lafferty Vicious by V.E. Schwab As well as side quests to talk about Iain Banks' The Culture series, Terry Prachett's Discworld, and Neal Stephenson's Seveneves. Suggest your own book ideas in the comments! Chapters 0:00 Intro & Rocket Misfires0:40 Red Sonja: Sword & Sorcery Revival1:45 Moon Cheese Madness: Scalzi’s Absurd Apocalypse3:10 Seveneves vs. Moon Made of Cheese4:20 Ghosts in Cryo: Cold Eternity Breakdown5:35 Space Opera and the Glam-paign Idea6:50 Infinite Archive: Murder, She Wrote in Space8:00 Vicious by V.E. Schwab: Superpowered Rivalry9:10 The Overflowing To-Read Pile10:20 Pratchett’s Final Discworld Reflections11:20 Saying Goodbye to The Culture Series12:00 More Books, More Time: Summer Reading Goals13:10 Share Your Book Picks!14:00 Outro & Call to Action Listen to the Episode Watch to the Episode Watch Summer Reading List 2025 (S4E24) on YouTube. Show Notes Red Sonja Consumed by Gail Simone (Ken) - I got this as a Christmas present, and I’m looking forward to Gail’s take on Red Sonja in novel form (I already read the comic book series she wrote; it was great). From the book blurb: The gutsy, wild, tortured free spirit, forged in pain yet unafraid of life or death, Red Sonja, the famous, fiery She-Devil and barbarian of Hyrkania has never concerned herself with the consequences of her actions. She’s taken what she wanted, from treasure to drink to the companionship of bedfellows. She’s fought who deserved it (and sometimes those who didn’t). And she’s never looked back. But when rumors start bubbling up from her homeland—rumors of unknown horrors emerging from the ground and pulling their unsuspecting victims to their deaths—and a strange voice begins whispering to her in her sleep, she realizes she may have to return to the country that abandoned her. And finally do the only thing that has ever scared her: confront her past. When the Moon Hits Your Eye by John Scalzi (David) - I’ve been a fan of most of Scalzi’s books. This is one of his more humorous books like Starter Villain and Kaiju Preservation Society. I’m looking forward to it. It’s also going to hold me over until the next Old Man’s War book comes out. The moon has turned into cheese. Now humanity has to deal with it. For some it’s an opportunity. For others it’s a moment to question their faith: In God, in science, in everything. Still others try to keep the world running in the face of absurdity and uncertainty. And then there are the billions looking to the sky and wondering how a thing that was always just there is now... something absolutely impossible. Astronauts and billionaires, comedians and bank executives, professors and presidents, teenagers and terminal patients at the end of their lives -- over the length of an entire lunar cycle, each get their moment in the moonlight. To panic, to plan, to wonder and to pray, to laugh and to grieve. All in a kaleidoscopic novel that goes all the places you’d expect, and then to so many places you wouldn’t. It’s a wild moonage daydream. Ride this rocket. Cold Eternity by S.A. Barnes (Ken) – Barnes’ third sci-fi/horror/ghost story novel is out. I loved the creepy atmosphere of the first two, which makes this one an easy pick. Halley is on the run from an interplanetary political scandal that has put a huge target on her back. She heads for what seems like the perfect place to lay low: a gigantic space barge storing the cryogenically frozen bodies of Earth’s most fortunate citizens from more than a century ago… The cryo program,
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    14 h y 29 m
  • Fallout 2d20 Chapter 5: Thriftway Throwdown (S4E23)
    May 9 2025
    The crew infiltrates a raider lair to rescue a kidnapped girl, navigating irradiated sewers, sentry turrets, and a heavily armed Thriftway gang. Steve NuGunnar faces off against his nemesis Thriftway in a brutal final encounter to reclaim his prized NuRay 3000. Fallout 2d20 Campaign Page: An overview of the campaign, plus links to episodes and related game resources. Fallout 2d20 Resources: Links to community forums, wikis, rules, podcasts, and cheat sheets. Chapters 0:00 Intro & Recap2:10 Turret Ambush!4:59 Raider Chase Begins7:35 Ghoulardi Loots, Team Pushes Forward14:00 Echoes and Radiation20:00 The Showdown Chamber28:00 Frag Grenade Chicken Toss36:00 Raider Meltdown in the Water45:00 Lucky Buck and the Leg Blasts54:00 Ghoulardi's Sniper Shot1:03:00 Nuka Cherry Rage Shotgun1:12:00 Raider Wrath and Ramming Speed1:20:00 The Last Shot at Thriftway1:27:00 Terminal Hacking Mini-Game1:39:00 Brotherhood Logs & Power Armor1:41:00 Cliffhanger Ending Listen to the Episode Watch to the Episode Watch Fallout 2d20 Chapter 5: Thriftway Throwdown on YouTube. Show Notes Recap of the mission: tracking the kidnapped girl from Covenant Opening battle: turret gun ambush and team tactics Nurse 17 charges into the fray armed with teddy bears and tea party rage Lucky Buck's accidental luck-fueled sharpshooting streak Ghoulardi’s chicken-stuffed frag grenade attack Steve NuGunnar confronts Thriftway for the NuRay 3000 Girl rescued from a makeshift cage by Nurse 17 Fallout-style terminal hacking minigame live! Discovery of Brotherhood T-60 power armor and terminal logs Time freezes, leaving the team mid-victory… Featured Image A view of sewers from Fallout 4.
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    1 h y 42 m
  • Support Your Local Convention: ShadowDark, Mothership, & Gaslands Recaps (S4E22)
    May 4 2025
    On this episode, Ken recaps running ShadowDark, Mothership, and Gaslands Refueled at a local RPG convention. We also delve into how to support your local conventions (MEPACon in the Pennsylvania, and Who's Yer Con? in Indiana). Chapters 0:00 Intro & MEPACon Setup2:10 Venue Upgrade & Con History4:00 ShadowDark: Morka Norden Recap7:00 Learning from Live Play & Light Mechanics9:30 Mothership Funnel: Decanted Breakdown13:00 Emergency Decanting & Medical Mishaps17:00 Engineering, Design Tweaks, & Player Strategy22:00 Gaslands: Straight to Hell Tutorial26:00 Concrete Jungle & Advanced Play Challenges30:00 Why Local Cons Matter & Final Reflections Listen to the Episode Watch to the Episode Watch Support your Local Convention (S4E22) on YouTube. Show Notes MEPACon RECAP What is MEPACon? MEPACon stands for "Mid-Eastern Pennsylvania Gaming Convention" Located near Allentown, PA About 30 minutes from Ken’s house. Held every six month, in spring and fall Not sure on the exact head count, but Ken's thinking 150 people. Probably more. Moved to Delta Hotels by Marriott, which is a MUCH better hotel than the previous one (which is being torn down) Ken ran four games: Decanted: A Mothership funnel … that failed at being a funnel. Except, maybe not? Morka Nordan: A ShadowDark adventure ripped from Ken’s lunchtime adventure Got used to the digital tabletop handling all the light stuff. It's harder to do in the real world. This is the game where Ken realized just how many ShadowDark mistakes he'd made with his lunch time game. Two Gaslands Refueled games Straight to Hell: A 2-hour intro game Concrete Jungle: A 2-hour race/battle royal game that probably needs to be 4 hours. And maybe I just need to run three 2-hour slot tutorials during the weekend to build up a base of experienced players. Supporting Your Local Conventions Importance of local conventions for playtesting, community, and outreach Thoughts on prepping for Who’s Yer Con and leveraging past games Reflections on building in-person player communities post-pandemic Featured Image Meta An old-time ariel map of Allentown, PA.
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    36 m
  • Fallout 2d20 Chapter 4: Shotgun Justice (S4E20)
    Apr 25 2025
    After some bartering in Covenant, the Wastelanders continue their quest to hunt down Thriftway's raiders. The Wastelanders' goal? Recover Steve NuGunner's NuRay 3000. Oh, and a girl who was kidnapped from Covenant by the raiders. Fallout 2d20 Campaign Page: An overview of the campaign, plus links to episodes and related game resources. Fallout 2d20 Resources: Links to community forums, wikis, rules, podcasts, and cheatsheets. Chapters 0:00 Intro & Wasteland Recap5:15 Covenant Refuge and Raider Fallout13:10 Upgrades, Bartering & Lars’ Plea20:40 Junkyard Clues & Mole Rat Mayhem31:25 Tracking Raiders & Teddy Bear Prep40:10 Ambush in the Wastes: Sneak or Shoot52:45 Sewer Entrance & Guard Elimination1:00:50 Shotgun Justice & Laser Luck1:17:35 Sewer Showdown & Whip Disarm1:33:55 The Turret Twist & Fallout Cliffhanger Listen to the Episode Watch to the Episode Watch Fallout 2d20 Chapter 4: Shotgun Justice on YouTube. Show Notes The wasteland adventurers delve deeper into the irradiated heart of the wasteland as Steve NuGunner, Lucky Buck, Goulardi, and Nurse 17 arrive at the battered settlement of Covenant. After narrowly fending off raiders, they resupply, regroup, and are thrust into a high-stakes mission: rescue a kidnapped girl taken by Thriftway’s Enclave-aligned raiders. Nurse 17 gets upgraded with stealth and speed, becoming a teddy bear-draped death machine, while Steve is laser-focused on retrieving his beloved NuRay 3000. Following tracks to a junkyard-turned-camp, the group uncovers clues leading them to an ominous sewer entrance. Their infiltration escalates quickly as stealth gives way to gunfire and buzzsaws. From sneak attacks to shotgun justice, the team cuts through the raiders, pushing deeper and deeper into the base. Along the way, they interrogate a survivor, sprint into potential traps, and navigate the green-tinged threat of an oncoming radiation storm. The episode crescendos with a chase into the sewer depths—just in time for the hum of an auto-turret coming online. Featured Image Meta A man aims a shotgun in a screenshot from Fallout 4.
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    1 h y 43 m
  • Moonbeam Chasing (S4E20)
    Apr 18 2025
    Ken and David explore Moonbeam.stream, a streaming platform made for tabletop gamers and creatives, while sharing their live-streaming experiments and future content plans. They also dive into their respective ShadowDark campaigns, filled with dungeon chefs, dagger-bound skeletons, and low-level party drama. Ken preps for his return to Philmont, while David tempts fate with yet another enticing Kickstarter. Moonbeam sites Moonbeam.streaming The Lair's Realm on Moonbeam Chapters 0:09 What Is Moonbeam.stream?1:19 Streaming Past and Present2:48 Live Streaming Experiments3:28 Ken's OBS Trials & Switch Bridge Setup4:50 Drawing Dungeons and Mothership Maps5:46 Streaming One-Shots and Actual Plays6:07 The DIE: Die Improvement Environment7:24 Portal Vibes & Co-Working Streams9:29 Scheduling & Chaos Coordination14:21 Ken’s Training for Philmont18:18 Altitude, Monsoons, and Backpack Logistics25:04 Cooking in the Dungeon: ShadowDark Update28:24 Party Health Woes and Lucky Rolls30:55 Skeletons, Dire Rats & Goblin Politics33:49 ShadowDark Western Reaches Kickstarter35:13 Alien RPG Evolved Temptation35:55 Wrap-Up and Community Links Listen to the Episode Watch to the Episode Watch Moonbeam Chasing (S4E20) on YouTube. Show Notes What is Moonbeam? Not a crypto-currency. Ok, it is, but we’re not talking about THAT Moonbeam. It’s a streaming platform, currently in beta, that’s meant to have better moderation capabilities and a more creator-friendly pay structure. What are we doing with Moonbeam? Game Prep Campaign Notes Map Prep FoundryVTT exploration Random experiments Video Games? Maybe. Ken’s thinking about a Switch bridge. Actual Play RPGs The Die Improvement Environment or D.I.E. Helping rehabilitate those recalcitrant dice. Stuff we like so far Co-working Streams Random folks playing video games Haven’t watched an RPG session yet (probably should) Stuff we probably need to figure out A recording schedule? Posting? Figuring out how Realms work. (We’ve got a Lair of Secrets realm, but how does it interact with other realms?) Featured Image Meta A black and white image of the moon over Lake Champlain. Photo by Ken.
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    36 m
  • d8 ShadowDark Mistakes We Made (S4E19)
    Apr 11 2025
    On this episode, we talk about the top mistakes we made running ShadowDark (aka "how Ken accidentally enabled hard mode for his campaign"). Our mistakes include "overly complicate torch management", "create deadlier rat diseases", "don't use Luck points", and more! Looking for more ShadowDark content? Check out these Lair episodes: d12 Ways ShadowDark is Awesome! (S4E15) Shadowdark Impressions (Campaigns & Coffee) Chapters Listen to the Episode Watch to the Episode Watch d8 ShadowDark Mistakes We Made on YouTube. Show Notes 1. Overcomplicate Torch Management You don't need to do torch gymnastics to light a new one. If your old one is burning down, and the players want to start a new torch, they do it. The timer is reset to 60 minutes, and the old torch is discarded. Keeping fractional torches around ("But we had 15 minutes left on this torch!") is a natural impulse given the importances (and potential scarcity) of light, but fractional torches make things complicated. And the mechanic isn't meant to be complicated. A reasonable house rule I've seen for torches that go out less than halfway through their burn cycle is to round down to 30 minutes. Keeping track of "half torches" is still work, but less work than breaking it down further. That said, if you’re under threat, then yes, there are torch gymnastics. There’s a DC 12 Dexterity check to ignite a torch under such conditions. - If it’s dark, same DC, but with disadvantage. We’ll talk more about that in our ShadowDark house rules episode coming up. (Sly Flourish - https://slyflourish.com/shadowdark_house_rules.html) 2. Create even deadlier rat diseases The common rat in ShadowDark is infected with a fast acting disease that immediately saps the adventurer's Constitution. Depending on how you interpret the rule, it either prevents all healing until the adventurer makes a saving throw OR the adventure can't recover their lost Con until they make a saving throw. Ken chose the latter. 3. Don't use luck points For Ken’s first few games, he didn’t use Luck points at all. Which, given how deadly ShadowDark is, can be a pretty big difficulty upgrade for players. Running the same scenario at a convention (and swapping in a Seer character from Cursed Scrolls #3) revealed just how helpful Luck tokens are (the seer being able to create Luck tokens 3x per day). 4. Get Spell Mishaps Wrong Ken’s game made spell failure MUCH more dangerous by rolling on the mishap chart whenever a spell casting attempt failed (and not just on critical fumbles, as per the rules). This makes it much more likely your 1st level character is going to get killed when failing to cast a spell. 5. Don't Plan for Carousing Carousing is a big part of the game. During downtime, players can spend gold to have adventures in town, earning XP, acquiring allies (and maybe an enemy). But to do it, they need gold … so it helps to make sure that they’ll actually have that gold when they got home. Also, read the carousing and “learn skills” downtime activities before you start the adventure, so you know what the players can do at the end. 6. Get Stuck in D&D 5e Mode ShadowDark is a cousin of D&D 5e … and 5e has a rule for everything. It’s easy to bring in default 5e assumptions (I’m looking at you, opportunity attacks) rather than looking for the ShadowDark equivalent. 7. Stress about when to level up Do you level up at session's end or in the middle of the session? This is more a preference than a mistake (though your mileage may vary). Leveling up is super easy in ShadowDark, but it does slow things down a bit. 8 Wasting time looking up rules that don't exist ShadowDark is a rules-light game. D&D or Pathfinder fans may come in looking for detailed rules for, well, just about everything. Most of the time, ShadowDark doesn’t have them. Like “Learning” during downtime.
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    33 m
  • Fallout 2d20 Chapter 3: Raiders & Rumors (S4E18)
    Apr 4 2025
    Our group of wastelanders (and one former Vault dwelling weapons tester) defend the fortified town of Covenant from raiders in the latest chapter of our Fallout 2d20 Actual Play campaign. The raiders defeated, the group gains access to Covenant, where they uncover rumors about a ghoul named Thriftway dealing in slaves for the Enclave. Fallout 2d20 Campaign Page: An overview of the campaign, plus links to episodes and related game resources. Fallout 2d20 Resources: Links to community forums, wikis, rules, podcasts, and cheatsheets. Chapters 0:00 - Intro: Welcome to the Wasteland1:00 - Raiders at the Gates: Defending Covenant4:30 - Entering Covenant: A Safe Haven or a Lie?9:45 - The Barter Extravaganza: Caps, Junk, and Haggling26:00 - The Junk Jet Temptation: A Heavy Investment31:30 - Thriftway’s Shadow: Raiders, Slavery, and the Enclave44:10 - The Alarm Sounds: Lars Returns, Badly Wounded50:15 - A Mission Forms: Tracking Thriftway and Saving the Girl1:03:30 - Outro: Next Stop – The Hunt Begins! Listen to the Episode Watch to the Episode Watch Fallout 2d20 Chapter 3: Rumors & Raiders on YouTube. Show Notes Raiders at the Gates – The team helps Covenant fend off a raider attack and earns the town’s trust. Covenant’s Secrets – The town appears friendly, but there’s an undercurrent of unease, especially toward ghouls. The Great Barter Session – A deep dive into Fallout’s economy as the group haggles for ammo, supplies, and a stealth module for Nurse 17. The Junk Jet Temptation – Lucky Buck eyes a bizarre but deadly weapon. A Growing Threat – The group hears rumors that the Enclave is buying slaves from Thriftway, but his location remains unknown. A Sudden Attack – Lars, a local mechanic, returns badly injured, revealing that raiders took his daughter. A New Mission – With a lead on Thriftway, the party gears up for a rescue operation. Featured Image Meta A raider base in Fallout 4. Credit: Bethesda.
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    1 h y 6 m
  • Fallout Zones (S4E17)
    Mar 28 2025
    Fallout 2d20 uses zones instead of conventional battle maps or theater of the mind to describe where your characters (and their enemies) are in the game world. In this episode, we talk about how Fallout zones work, offer advice on how to use them, and take a peak at some other games that use zones. After fighting our way through the wasteland, we geek out about Alien: Isolation, the excellent survival horror game now available on the Switch, and the Foundry Virtual Table Top. Fallout 2d20 Campaign Page: An overview of the campaign, plus links to episodes and related game resources. Fallout 2d20 Resources: Links to community forums, wikis, rules, podcasts, and cheatsheets. Chapters 0:00 Intro – Welcome to the Lair of Secrets1:00 What Are Fallout Zones?3:45 How Zones Improve Tactical Combat9:30 Obstacles, Cover & Hazards in Zone-Based Play15:20 Zone-Based Games – Fate, Shadowdark, Alien, and More19:45 Jump Scares - Playing ALIEN: Isolation in the Dark26:30 How Alien: Isolation Preps You for Running an Alien RPG31:10 David’s New Obsession: Foundry VTT34:50 Foundry vs. Roll20 – Which Virtual Tabletop is Better?37:45 Final Thoughts & Sign Off Listen to the Episode Watch to the Episode Watch Fallout Zones on YouTube. Show Notes Main Topic Overview of zones in Fallout 2d20 What and why? Abstract way of representing regions and distances in a game. Half-way between battle map and theatre of the mind … sort of. Great for RPGs featuring more abstract locales. Lets you avoid infinite 5-foot-squares. Fallout 2d20 zones Reach - Arms reach (within close, but not an actual zone; minor action to close; confusing wording) Close - Any distance within the zone you’re in. Medium - Distance of one zone Long - Distance of two zones Extreme - Distance of three or more zones How do they impact movement / weapons? Difficult terrain: “A zone may be filled with difficult terrain, slowing anyone attempting to cross it.” Fallout 2d20 core rules (p. 38) Obstacles are similar in that they hinder your movement, but they exist between zones—attempts to move from one zone to another where an obstacle is present may slow your progress. Fallout 2d20 core rules (p. 38) Hazards are parts of the environment that inflict damage to creatures caught in them. A hazard may be present in a specific zone, or it may be spread among multiple zones. Fallout 2d20 core rules (p. 39) How to Represent Zones Theater of the Mind How far can you take it in theatre of the mind? Visual Zones Use index cards or draw out boxes representing zones. Battle Maps Create your map. Draw lines on it indicating zones Outside Example: Zone 1: The near battlefield, on the shores of a stream. Between zone 1 and 2: the stream that must be crossed Zone 2: The field on the far side of the stream Zone 3: A stand of broken boulders & battle tank Zone 4: The edge of a forest. Hulks of buildings looms in the distance Inside Example: Zone 1: The Library Zone 2: The Entrance Hallway Zone 3: The Kitchen Zone 4: The Basement Zone 5: The Balcony and second for overlooking the dining room Prior experience with zones in other systems FATE Index Card RPG Professor DM / Dungeon Craft Alien (Year Zero system) Forbidden Lands Adjacent Shadowdark Fallout scenarios we ran The Lab (small scale zones) Surface Fight (open range) The Dungeon (larger, longer-range zones) Advantages & Disadvantages Advantages Makes range more abstracted; in Cyberpunk RED, if I want to give the solo a chance to use his sniper or assault rifle skills, I probably need to scale up my map. With zones, the distance gets abstracted … and the map doesn’t even need to exist. Disadvantages Breaks your brain a little. Can be hard to conceptualize (particularly if you come from a minis-based game. Reach vs. Close Building-as-a-zone vs.
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    39 m
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