
The Ghosts of Barak-Minoz
Warhammer Age of Sigmar
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Narrado por:
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Andrew James Spooner
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Richard Reed
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De:
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Guy Haley
A Drekki Flynt Audiobook
Drekki Flynt is in trouble…again.
Believed lost after falling into the deadly maelstrom known as the Eye of Testudinous, Evtorr, one of Flynt’s old crew, is found alive and well. Kind of. He’s raving mad, won't shut up about the fabled Dead Air, and worse, shadowy assassins from Ulgu seem dead set on making sure Evtorr doesn't rejoin his fellows aboard the Aelsling.
LISTEN TO IT BECAUSE
Drekki Flint's adventures continue as he embarks on a quest to find the legendary Barak-Minoz. Can he walk away with its riches or has the swashbuckler bitten off more than he can chew?
THE STORY
There is something in Evtorr’s ravings that piques Drekki’s interest and that he can't let go – the Dead Air is the last known location of the famed Barak-Minoz. If they can just get there… Well, Drekki Flynt can smell aether-gold a realm off, and surely Barak-Minoz is dripping with riches just ripe for the taking.
But there are forces at work that would stop Drekki from finding out what happened to Barak-Minoz. To even locate it, he must do what no captain has ever done before – navigate the Eye of Testudinous, and live to tell the tale!
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Drekki Flynt Strikes Again!
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This book was amazing.
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classic fantasy novel
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High flying adventure and intrigue!
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High Sky Misadventures
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a great follow up
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Lovely Book
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A warhammer book for the ages
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I love (aether)GOOOOOOLD
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However, I think there are some missed opportunities with this one. Certain characters are left sitting out too long, or intriguing issues are left unexplored. I think it needed a little more time with the editor.
SOME SPOILERS NOW ON FLAWS: Though she has some great scenes at the end, Kenna left sitting out most of the book and being the object of rescue later on feels a little sloppy. It's the damsel in distress cliche creating conflict for Bokko + Guy Haley seems to have wanted to have one less crew member to manage. Evtorr's madness causes interesting conflict, but despite being the impetus for the adventure, it doesn't feel like much interesting came of it. I was thinking they may see their wizard friend from the last book to help with it, but it doesn't even occur to the characters. Uzki as a scrappy doo type sidekick was just sort of whatever, but not too bad. They use warmth runes earlier in the adventure that never come up again even though the temperature remains a problem. Maybe they should have strapped them to their guns to fight the ice trolls and ghosts.
All in all, I think this one needed a little more time in the oven, but was a great adventure book to mow through anyways.
Great Adventure, Little Rough Around the Edges
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