Rafy
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Self-Gamification Happiness Formula
- How to Turn Your Life into Fun Games
- De: Victoria Ichizli-Bartels
- Narrado por: Katherine Billings
- Duración: 10 h y 20 m
- Versión completa
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General
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Narración:
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Historia
Are you struggling to motivate yourself to start the day, work on a project, or maintain a healthy habit? Do you think that happiness is hard-earned and reserved only for the ”chosen ones”? This book will show you that happiness is close by and available to everyone. It will show you how to not take life too seriously and still be excellent in all you want or have to do. Listen to the audiobook and learn how to motivate yourself by practicing self-gamification - a unique self-help approach to implementing game design elements into your life.
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Super Underrated!!! This book if fantastic!
- De Rafy en 05-08-21
- Self-Gamification Happiness Formula
- How to Turn Your Life into Fun Games
- De: Victoria Ichizli-Bartels
- Narrado por: Katherine Billings
Super Underrated!!! This book if fantastic!
Revisado: 05-08-21
This book gives the reader a lot of actionable advice that you can use to improve your productivity systems or create ones if you don’t. It tells you to try doing small steps in completing a goals and if you still don’t feel like doing it make it even smaller until you don’t find it overwhelming to do the streps. I will be reading this book another 10 times to make sure I get the most I can from it. I read gamify after reading this book thinking it would be good since it is very popular. Gamify does not even come close to how good this book is. Gamify is like a whole book that just contains fillers.
I do not know why this book does not have more reviews, but it’s by far the best gamification book I have read so far and I have read 5.
Thank you Victoria for this great book!!!
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Gamify
- How Gamification Motivates People to Do Extraordinary Things
- De: Brian Burke
- Narrado por: Steven Menasche
- Duración: 5 h y 18 m
- Versión completa
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General
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Narración:
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Historia
Organizations are facing an engagement crisis. Not surprisingly, these stakeholders have developed deflector shields to protect themselves. Only a privileged few organizations are allowed to penetrate the shield, and even less will meaningfully engage. To penetrate the shield, and engage the audience, organizations need an edge. Gamification has emerged as a way to gain that edge and organizations are beginning to see it as a key tool in their digital engagement strategy.
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Its about gamifying in the corporate environment
- De JOSE OSPINA en 05-10-15
- Gamify
- How Gamification Motivates People to Do Extraordinary Things
- De: Brian Burke
- Narrado por: Steven Menasche
Has no practical information unless you are a big organization
Revisado: 04-01-21
I found the book kinda useless. The beginning was good where described what gamification is what people try to do with it. And what it’s not. But other than that it has no practical use for oneself unless you want to learn about how other people used gamification. Not how to Gamify things for yourself.
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