OYENTE

Joe D. Green

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  • 2
  • votos útiles
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Listened basically straight through.

Total
4 out of 5 stars
Ejecución
5 out of 5 stars
Historia
4 out of 5 stars

Revisado: 02-29-20

I really liked the book all the way up until the last 30 seconds. I could have been happier about the ending.

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Would like to hear more.

Total
5 out of 5 stars
Ejecución
5 out of 5 stars
Historia
5 out of 5 stars

Revisado: 02-11-20

This seems like it could easily be expanded into something more. wish it had been longer.

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Great book

Total
5 out of 5 stars
Ejecución
5 out of 5 stars
Historia
5 out of 5 stars

Revisado: 02-09-20

Loved this book as well as Outliers from the same author. Both have a lot of thought put into them. Similar to Freakonomics.

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Very Entertaining But Internally Inconsistent

Total
5 out of 5 stars
Ejecución
5 out of 5 stars
Historia
4 out of 5 stars

Revisado: 12-12-18

I will start off by saying that I was entertained the whole way through. The first thing I did after the end of the book (and the end of the drive to work) was buy the sequel.

That being said, the main party of players in the game are portrayed as hardcore gamers and they really aren't. They play like super casuals that just happened to be logged in a lot.

As an example, it's super common for the main character to tell the other players in the group how to play their classes. Hardcore gamers don't need to be told by people from other classes how to play their own classes.

The game also seems to be reminiscent of a late 90s MMO with VR added and the main character, many years into the future, is constantly inventing strategies that were invented back in the late 90s in the real world in this other MMO. The book tells you these players are veterans of past games, but you get the idea from listening like they never played any past games. Not saying that it's important to be a gamer historian or something, but "hardcore gamers" far into the future should have some knowledge of past game basics.

An example of that would be the main character being a crowd control type, but she is learning the basics of CC by stumbling around in game and she seems not to have seen or heard of anyone in any past game ever doing basic CC. The main character casts spells and stuff in ways that it would be suicidal for a CCer to do. It also works out better than it would in other real MMOs every time.

The only thing that really makes them sound hardcore at all is how little everybody appears to be sleeping in RL. It should be a requirement that somebody has knowledge of basic MMO group tactics before you can call them hardcore. Especially so if they are veterans of past MMOs as they are portrayed here.

The main character also really tries to micromanage everybody else, telling people after like 10 sec to start doing something any self respecting hardcore player would have started doing 10 seconds before on their own without being told.

I think all these complaints could have easily been avoided without detracting at all from the story. If the players in the group just played competently and they weren't just stumbling around learning everything like it was a completely new concept every time then the story would have been just fine.

TLDR, the story is interesting and the characters are interesting and if you aren't really a gamer at all then you probably don't see anything wrong with any part of the story, but if you are a gamer you will probably ask yourself "Really?" a lot when you hear the characters being complete newbs when they are portrayed as hardcore.

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