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Masters of Doom
- How Two Guys Created an Empire and Transformed Pop Culture
- De: David Kushner
- Narrado por: Wil Wheaton
- Duración: 12 h y 43 m
- Versión completa
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General
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Narración:
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Historia
Masters of Doom is the amazing true story of the Lennon and McCartney of video games: John Carmack and John Romero. Together, they ruled big business. They transformed popular culture. And they provoked a national controversy. More than anything, they lived a unique and rollicking American Dream, escaping the broken homes of their youth to produce the most notoriously successful game franchises in history - Doom and Quake - until the games they made tore them apart. This is a story of friendship and betrayal, commerce and artistry.
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How it was
- De Ryan en 08-27-13
- Masters of Doom
- How Two Guys Created an Empire and Transformed Pop Culture
- De: David Kushner
- Narrado por: Wil Wheaton
Fantastic look into an interesting company
Revisado: 01-25-20
a fantastic look into the history of one of the most influential game companies that ever existed.
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Getting Gamers
- The Psychology of Video Games and Their Impact on the People who Play Them
- De: Jamie Madigan
- Narrado por: Stephen Bel Davies
- Duración: 11 h y 25 m
- Versión completa
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General
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Narración:
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Historia
Getting Gamers will show that rather than being a waste of time, video games can help us develop skills, make friends, succeed at work, form good habits, and be happy. Taking the time to learn what's happening in our heads as we play and shop allows us to approach games and gaming communities on our own terms and get more out of them. With examples from the games themselves, Jamie Madigan offers a fuller understanding of the impact of games on our psychology and the influence of psychology on our games.
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very interesting and eye opening.
- De Saul Cabrera en 06-02-21
- Getting Gamers
- The Psychology of Video Games and Their Impact on the People who Play Them
- De: Jamie Madigan
- Narrado por: Stephen Bel Davies
Great look into why we play
Revisado: 01-08-20
A deep look into the reasons people play games and why monetization has been changing.
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