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How to Be a Wedding DJ
- How to Plan and DJ a Wedding Ceremony and Reception
- De: James Loram
- Narrado por: James Loram
- Duración: 1 h y 58 m
- Versión completa
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General
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Narración:
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Historia
How to Be a Wedding DJ is filled with tons of ideas on how to make a wedding fun, how to plan a wedding the right way from an event mind-set, and a complete walkthrough of the wedding planning process. This book is designed to bring any newbie DJ up to speed on what it takes to plan and perform at his or her first wedding or for the veteran DJ who needs to take it to the next level.
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A great starting point for entertainers!
- De Will D. en 01-24-16
- How to Be a Wedding DJ
- How to Plan and DJ a Wedding Ceremony and Reception
- De: James Loram
- Narrado por: James Loram
Helpful as a beginning DJ
Revisado: 04-13-23
Really helpful book that points out a lot of subtle details I hadn’t noticed yet about events despite already DJing for a year. Learning how others approach their events is super valuable and I’m sure this book has something in it for you even if you have years of experience!
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The Psychology of Zelda
- Linking Our World to the Legend of Zelda Series
- De: Anthony M. Bean PhD - editor
- Narrado por: Joe Hempel
- Duración: 5 h y 22 m
- Versión completa
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General
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Narración:
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Historia
Video game sales as a whole have continued to grow, now raking in twice as much money per year as the entire film industry, and countless psychologists have turned their attention to the effects gaming has on us: our confidence, our identity, and our personal growth. The Psychology of Zelda applies the latest psychological findings, plus insights from classic psychology theory, to Link, Zelda, Hyrule, and the players who choose to wield the Master Sword.
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Kind of OK until the last chapter
- De Daniel Cory Gallagher en 09-03-22
- The Psychology of Zelda
- Linking Our World to the Legend of Zelda Series
- De: Anthony M. Bean PhD - editor
- Narrado por: Joe Hempel
Last chapter was a disgrace
Revisado: 04-02-23
The majority of the book is somewhat interesting, although lacking in the kind of rigorous analysis I was expecting from a book supposed to be about the psychology of the Zelda series. The voice actor did a fine job, I’ve seen YouTube videos dive into some of these concepts with more wit and insight than this collection of lectures by different authors has done. While I enjoyed the lectures centered on comparing Link’s journey to Campbell’s iconic “Hero’s Journey,”
I was exceptionally dissatisfied with the last chapter which focuses on critiquing The Legend of Zelda series through a lens of Gender Ideology. The author desires a future defined by androgyny, and whether or not you agree or disagree with that perspective, it completely falls apart when you’re supposed to be offering insight into the psychology of a video game. The Legend of Zelda is not a book, or movie, but a series of video games, a medium defined by its interactivity. The journey the hero goes on is the one the player goes on, if Link starts off weak and ignorant to the world around him just as the player does, then the player feels the growth and triumph with Link as he become stronger and attains victory over evil.
If Zelda was a hyper-perfect androgynous embodiment of both positive masculine and positive feminine traits and could solve all her problems herself then we wouldn’t need Link and the whole conceit of the video game’s plot wouldn’t need to exist, now would it?
The author seems to believe that the Legend of Zelda series is fundamentally sexist and reflects oppressive ideas towards women simply because Zelda has not been perfected as an androgynous symbol of somehow being unrealistically both a masculine combat-ready warrior and feminine divinely reincarnated and magically powerful princess at the same time. Why anyone would want to play a game where the side character is essentially an omnipotent androgynous goddess and could easily solve all the problems without the protagonist’s help is completely beyond me.
Stories are interesting because they have stakes, the characters are imperfect and need to grow, Link and Zelda both have to rely on each other in order to defeat evil, nobody can solve the problem alone. A single person cannot embody all positive traits, that’s why they are distributed across individuals with different temperamental leanings, skill sets and inclinations, out of which are born masculine and feminine symbolic archetypes. Why the individual who compiled this series of lectures thought it would be a good idea to end a psychological series on one of the most beloved video game series with gender based ideological propaganda is beyond me.
Your androgynous Zelda is a psychological nightmare, not a measure of progress.
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