OYENTE

Colin MacLeod

  • 1
  • revisión
  • 1
  • voto útil
  • 34
  • calificaciones

Full of interviews. Not very actionable

Total
2 out of 5 stars
Ejecución
4 out of 5 stars
Historia
2 out of 5 stars

Revisado: 08-05-24

As an indie developer looking to publish my first fully independent game, I had high hopes for this book to provide clear steps and valuable insights into the publishing process. Unfortunately, the book fell short of my expectations.
While it contains numerous interviews with indie gamedevs and publishers, the content often felt sanitized and stilted. The writing is generalized and not useful. Instead of actionable advice, the book frequently offered vague statements like "there are no one-size-fits-all solutions," which made it difficult to extract practical steps for my own journey.
The marketing case study given at the end of the book, Vectronom, appears to have been a commercial failure (see Steam results via vginsights.com), rendering it an ineffective case study. This was despite the game's excellent Steam reviews and being signed by ARTE, the European culture TV channel, and getting multi-channel coverage.
I was seeking a guide with concrete steps and strategies to navigate the challenges of publishing independently, but this book did not deliver on that front. It felt more like a collection of stories rather than a practical manual, making it less useful for someone looking for direct, actionable advice.

Se ha producido un error. Vuelve a intentarlo dentro de unos minutos.

Has calificado esta reseña.

Reportaste esta reseña

esto le resultó útil a 1 persona

adbl_web_global_use_to_activate_webcro805_stickypopup